dirkkmm 10 Posted September 23, 2011 I import a 3DS file to O2,but fail to convert the texture file (which i believe is belong to the 3DS file and is TGA formats) to the PAA file. how to solve this problem? thank you for giving me an answer!! Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 23, 2011 Well, most of the time two things may be involved : - the size of the texture, which must be in power of 2 (such as 128 x 128 or 64 x 128 etc.) - the compression of the tga file, which must be 32 bits per pixel. Share this post Link to post Share on other sites
dirkkmm 10 Posted September 24, 2011 (edited) Well, most of the time two things may be involved :- the size of the texture, which must be in power of 2 (such as 128 x 128 or 64 x 128 etc.) - the compression of the tga file, which must be 32 bits per pixel. if using paatools to convert the tga to the paa,what you said may not be wrong. but in 3Dmax, the material file seems to be inluded in the 3DS file .how to open it? anymore, the material exporting file seems to be the format of *.mat in 3Dmax Edited September 26, 2011 by dirkkmm Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 24, 2011 Oh, ok, i got it wrong. Then i don't know. Share this post Link to post Share on other sites
dirkkmm 10 Posted September 26, 2011 Oh, ok, i got it wrong. Then i don't know. thank you for your answer Share this post Link to post Share on other sites