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dirkkmm

How to merge texture from 3Dmax to O2??

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I import a 3DS file to O2,but fail to convert the texture file (which i believe is

belong to the 3DS file and is TGA formats) to the PAA file.

how to solve this problem?

thank you for giving me an answer!!

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Well, most of the time two things may be involved :

- the size of the texture, which must be in power of 2 (such as 128 x 128 or 64 x 128 etc.)

- the compression of the tga file, which must be 32 bits per pixel.

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Well, most of the time two things may be involved :

- the size of the texture, which must be in power of 2 (such as 128 x 128 or 64 x 128 etc.)

- the compression of the tga file, which must be 32 bits per pixel.

if using paatools to convert the tga to the paa,what you said may not be wrong. but in 3Dmax, the material file seems to be inluded in the 3DS file .how to open it? anymore, the material exporting file seems to be the format of *.mat in 3Dmax

Edited by dirkkmm

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Oh, ok, i got it wrong. Then i don't know.

thank you for your answer

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