Justin_Smith 10 Posted September 12, 2011 Hey, guys I came across this mode this was the only mode that is Evolution and that doesn't lag your server overtime most of the modes I had usually would drop server FPS down to 13 - 15.. and this mode on First mode it stay around 30 - 50 FPS constant. I'm not sure what this person done to the mode but he some how managed to keep the mode from lagging the server, I give all credits to you Eggbeast and whoever helped you out as well gets credits. I do not own this gamemode but I am so excited that I actually came across something that is worth posting. Keep up the good work and I hope to see more from you :D. Gits Evolution Blue v29(Stable enough for me)- Link is not mirrored this is from their site :). http://109.70.148.244/gits/Arma/GITSEvoMissionpack.zip My ARMA2.CFG language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; /* Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load as too many messages will be sent but discarded. Default: 131072 */ MinBandwidth=10000000; /* Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. */ MaxBandwidth=2147483647; /* Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 */ MaxMsgSend = 2048; /* Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 */ MaxSizeGuaranteed = 2048; /* Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 */ MaxSizeNonguaranteed = 64; /* Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01 */ MinErrorToSend = 0.03; Share this post Link to post Share on other sites