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AdmiralGrrr

Problem with JDG Nimitz.

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Heya i really need help cause im at a total loss here.....im trying to put aircrafts on the deck and it works....when i spawn as a pilot or when the AI spawns as the pilot....but...i dont want to spawn as a pilot and i dont want AI activated.

With out the ai or me as a pilot the jets spawn on the bottom of the ocean.....i've spent almost 5 hours now trying to figure things out reading zillions of threads.....i hope someone is willing to help me out cause its an awesome mod!

This is my mission file....im sure its something stupid i did :X

Ty in advance.

version=11;

class Mission

{

addOns[]=

{

"jdg_carrier",

"fz_f18",

"cacharacters_e",

"chernarus",

"glt_jas39",

"glt_falcon_oa_config",

"RKTF4",

"acex_ru_veh_su34",

"ca_l39",

"mig15bis",

"rktsu33",

"glt_su24fencer",

"acex_ru_men_naval",

"CAAir3_Su34"

};

addOnsAuto[]=

{

"jdg_carrier",

"cacharacters_e",

"glt_jas39",

"glt_falcon_oa_config",

"ca_l39",

"acex_ru_men_naval",

"mig15bis",

"RKTF4",

"CAAir3_Su34",

"rktsu33",

"acex_ru_veh_su34",

"glt_su24fencer",

"chernarus"

};

randomSeed=3837415;

class Intel

{

startWeather=0.25;

forecastWeather=0.25;

year=2008;

month=10;

day=11;

hour=9;

minute=20;

};

class Groups

{

items=19;

class Item0

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={601.35901,0.2748965,163.98914};

azimut=60;

id=0;

side="WEST";

vehicle="JDG_carrier_Spawner";

leader=1;

skill=0.60000002;

};

};

};

class Item1

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={490.26706,-57.448635,100.24933};

azimut=335;

id=2;

side="WEST";

vehicle="US_Soldier_Pilot_EP1";

player="PLAY CDG";

leader=1;

skill=0.60000002;

init="this setPosASL [getPos this select 0, getPos this select 1, 18];";

};

};

};

class Item2

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={487.83444,0.12218916,89.332588};

azimut=65;

id=1;

side="WEST";

vehicle="GLT_jas39_GPS";

player="PLAY CDG";

leader=1;

skill=0.60000002;

init="this setPosASL [getPos this select 0, getPos this select 1, 18];";

};

};

};

class Item3

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={507.09998,0.10027461,85.098267};

azimut=320;

special="NONE";

id=4;

side="WEST";

vehicle="GLT_Falcon_euro_cap";

player="PLAY CDG";

leader=1;

skill=0.60000002;

init="this setPosASL [getPos this select 0, getPos this select 1, 18];";

};

};

};

class Item4

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={518.47302,0.25460088,119.28314};

azimut=320;

special="NONE";

id=18;

side="WEST";

vehicle="GLT_Falcon_euro_cap";

player="PLAY CDG";

leader=1;

skill=0.60000002;

init="this setPosASL [getPos this select 0, getPos this select 1, 18];";

};

};

};

class Item5

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={12038.102,158.93788,12717.158};

azimut=15;

special="NONE";

id=11;

side="EAST";

vehicle="L39_TK_EP1";

player="PLAY CDG";

leader=1;

skill=0.60000002;

};

};

};

class Item6

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={12089.784,158.8,12672.684};

azimut=15;

special="NONE";

id=13;

side="EAST";

vehicle="ACE_RU_Soldier_Pilot_D";

player="PLAY CDG";

leader=1;

skill=0.60000002;

};

};

};

class Item7

{

side="EAST";

class Vehicles

{

items=3;

class Item0

{

position[]={22994.287,169.11858,22643.809};

azimut=220;

special="FLY";

id=16;

side="EAST";

vehicle="mig15bis_4_red";

leader=1;

skill=0.60000002;

};

class Item1

{

position[]={21912.381,154.24744,22872.379};

azimut=220;

special="FLY";

id=15;

side="EAST";

vehicle="mig15bis_4_red";

skill=0.60000002;

};

class Item2

{

position[]={23634.285,115.70917,22339.047};

azimut=220;

special="FLY";

id=17;

side="EAST";

vehicle="mig15bis_4_red";

skill=0.60000002;

};

};

class Waypoints

{

items=3;

class Item0

{

position[]={12007.62,158.94279,12754.289};

type="SAD";

combatMode="RED";

speed="FULL";

combat="COMBAT";

class Effects

{

};

showWP="NEVER";

};

class Item1

{

position[]={8167.6191,437.83972,7878.0981};

type="SAD";

combatMode="RED";

speed="FULL";

combat="COMBAT";

class Effects

{

};

showWP="NEVER";

};

class Item2

{

position[]={6963.8096,274.23868,7299.0498};

type="SENTRY";

combatMode="RED";

speed="FULL";

combat="COMBAT";

class Effects

{

};

showWP="NEVER";

};

};

};

class Item8

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={497.91403,0.078071341,80.58197};

azimut=30;

special="NONE";

id=6;

side="WEST";

vehicle="4emesh";

player="PLAY CDG";

leader=1;

skill=0.60000002;

init="this setPosASL [getPos this select 0, getPos this select 1, 18];";

};

};

};

class Item9

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={529.01654,0.1553131,116.13007};

azimut=320;

special="NONE";

id=5;

side="WEST";

vehicle="GLT_Falcon_euro_cap";

player="PLAY CDG";

leader=1;

skill=0.60000002;

init="this setPosASL [getPos this select 0, getPos this select 1, 18];";

};

};

};

class Item10

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={513.90344,0.026535317,104.17969};

azimut=320;

special="NONE";

id=3;

side="WEST";

vehicle="GLT_Falcon_euro_cap";

player="PLAY CDG";

leader=1;

skill=0.60000002;

init="this setPosASL [getPos this select 0, getPos this select 1, 18];";

};

};

};

class Item11

{

side="WEST";

class Vehicles

{

items=1;

class Item0

{

position[]={523.75189,0.11899513,104.80133};

azimut=320;

special="NONE";

id=19;

side="WEST";

vehicle="GLT_Falcon_euro_cap";

player="PLAY CDG";

leader=1;

skill=0.60000002;

init="this setPosASL [getPos this select 0, getPos this select 1, 18];";

};

};

};

class Item12

{

side="EAST";

class Vehicles

{

items=2;

class Item0

{

position[]={18543.043,72.15094,23014.285};

id=20;

side="EAST";

vehicle="Su34";

leader=1;

rank="CAPTAIN";

skill=0.73333329;

};

class Item1

{

position[]={18563.043,73.141953,22994.285};

special="FLY";

id=21;

side="EAST";

vehicle="Su34";

rank="LIEUTENANT";

skill=0.59999996;

};

};

class Waypoints

{

items=2;

class Item0

{

position[]={11276.189,223.66447,13059.049};

type="SAD";

combatMode="RED";

speed="FULL";

combat="COMBAT";

class Effects

{

};

showWP="NEVER";

};

class Item1

{

position[]={5180.9512,358.17734,8259.0498};

type="SENTRY";

combatMode="RED";

speed="FULL";

combat="COMBAT";

class Effects

{

};

showWP="NEVER";

};

};

};

class Item13

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={12037.417,158.8,12669.631};

azimut=15;

special="NONE";

id=8;

side="EAST";

vehicle="ACE_Su34_Des";

player="PLAY CDG";

leader=1;

skill=0.60000002;

};

};

};

class Item14

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={12059.81,158.8,12660.261};

azimut=15;

special="NONE";

id=9;

side="EAST";

vehicle="mig15bis_4_red";

player="PLAYER COMMANDER";

leader=1;

skill=0.60000002;

};

};

};

class Item15

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={12075.805,158.8,12655.463};

azimut=15;

special="NONE";

id=10;

side="EAST";

vehicle="RKTSU33AA";

player="PLAY CDG";

leader=1;

skill=0.60000002;

};

};

};

class Item16

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={12074.205,158.95418,12700.936};

azimut=15;

special="NONE";

id=12;

side="EAST";

vehicle="GLT_Su24Fencer_LSR_TK";

player="PLAY CDG";

leader=1;

skill=0.60000002;

};

};

};

class Item17

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={12067.943,158.8,12678.104};

azimut=15;

special="NONE";

id=14;

side="EAST";

vehicle="ACE_RU_Soldier_Pilot_D";

player="PLAY CDG";

leader=1;

skill=0.60000002;

};

};

};

class Item18

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={12020.964,158.8,12674.2};

azimut=15;

special="NONE";

id=7;

side="EAST";

vehicle="ACE_Su34_Des";

player="PLAY CDG";

leader=1;

skill=0.60000002;

};

};

};

};

class Markers

{

items=2;

class Item0

{

position[]={491.75,0.14913568,100.5835};

name="respawn_west";

text="Respawn";

type="Faction_US";

};

class Item1

{

position[]={12075.201,158.8,12677.266};

name="respawn_east";

text="Respawn";

type="Faction_RU";

};

};

};

class Intro

{

addOns[]=

{

"chernarus"

};

addOnsAuto[]=

{

"chernarus"

};

randomSeed=16638456;

class Intel

{

startWeather=0.25;

forecastWeather=0.25;

year=2008;

month=10;

day=11;

hour=9;

minute=20;

};

};

class OutroWin

{

addOns[]=

{

"chernarus"

};

addOnsAuto[]=

{

"chernarus"

};

randomSeed=4539482;

class Intel

{

startWeather=0.25;

forecastWeather=0.25;

year=2008;

month=10;

day=11;

hour=9;

minute=20;

};

};

class OutroLoose

{

addOns[]=

{

"chernarus"

};

addOnsAuto[]=

{

"chernarus"

};

randomSeed=8489267;

class Intel

{

startWeather=0.25;

forecastWeather=0.25;

year=2008;

month=10;

day=11;

hour=9;

minute=20;

};

};

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Hi... welcome to the forum.

Place the aircraft on the deck in the editor and put this in it's init box.

this setPosASL [getPos this select 0, getPos this select 1, 18];

This will set it to it's current x,y position... but it's z coordinate (height) is now 18m above sea level.

Edited by twirly
Clarity

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Hey ty and thanks for the help, sadly that still sends everything to the bottom of the ocean....unless i spawn as the pilot or the ai does.

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