dyson20 10 Posted August 22, 2011 Hey guys my problem is that I am changing all of the original harvest red campaign to use British Vehicles, weapons and Units. So far I have dePBO' the original files and got them into the editor where I have changed razor team and a few other characters and their loadout but I cannot see how I can change certain things. For example where you use the Huey for starting the first to fight mission and when you can use it later for transport as well as bases and a selection of other vehicles. none of these are visible as far as I'm concerned in the editor. How can I view and change these Here is what it looks like in game at this point all that i have changed from original is giving cooper British skin and weapons i want to change every vehicle seen here and more here is what it looks like in editor Share this post Link to post Share on other sites
kylania 568 Posted August 22, 2011 You can pre-place a Wildcat somewhere and use this to make it part of the transport script: SOM setVariable ["TSS_vehicle_custom", t1]; Where t1 is the name of the Wildcat and SOM is the name of the SOM module. Probably something like BIS_SOM or something. Share this post Link to post Share on other sites
dyson20 10 Posted August 22, 2011 ok so if I did that how can I get rid of the ones that are already there and how would I change the vehicles that are not there as support, like the tank, and HMMWV in the pic Share this post Link to post Share on other sites
kylania 568 Posted August 22, 2011 I'd have to break it open and see. BIS campaigns especially are not straight forward type affairs, there will be a lot of interconnected things in them. Share this post Link to post Share on other sites
dyson20 10 Posted August 22, 2011 haha thats why i have no idea ive only just found out how to do the basic suff Share this post Link to post Share on other sites