xripx 12 Posted August 14, 2011 I want music to play when I get to a waypoint. So I set BLUFOR Present etc... and I converted an mp3 to OGG and have it in my /sounds folder. So on activation, I put PlaySound "NameOfSong" and in my description.ext I do have the "{\sound\NameOfSong.ogg, 1, 1.0};" line. So I'm a passenger in a chopper when we hit the waypoint and sure enough the music starts, but it's too quiet. I need it to be 2 or 3 times louder. How can I accomplish this? Share this post Link to post Share on other sites
kylania 546 Posted August 14, 2011 The 1.0 in the description.ext line controls the volume. Try putting that up a few to 5.0 or something maybe? Share this post Link to post Share on other sites
xripx 12 Posted August 14, 2011 If I remember reading in the wiki correctly, that value ranges from 0 to 1, so 1 is the loudest if memory serves. Share this post Link to post Share on other sites
kylania 546 Posted August 15, 2011 Oops, yeah, had it backwards. From: http://ofp.toadlife.net/downloads/tutorials/tutorial_sound/tutorial_sound.html sound[] = {"voicesample.ogg", db-40, 1.0}; the db-40 refers to the volume of the sound. the 1.0 refers to the pitch of the sound. Most people I play with though turn the music waaaay down or entirely off to be honest. Share this post Link to post Share on other sites
xripx 12 Posted August 15, 2011 awesome, looks like that did it, thanks! Share this post Link to post Share on other sites