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Feriluce

Hints not showing up correctly

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I'm currently in the middle of making a mission where 3 SF squads are being dropped over takistan by a c-130. On the way to the drop points I want hints to show up, counting down time till drop.

I've done this with triggers along the flight path and the hint command, and it seemed to work pretty well from the pilots seat.

However, when I later tried to get it to work from the back seats the hints just aren't showing up.

So far I've tried CBA_fnc_globalexecute and the rHint function, but nothing seems to be able to make the hints show up when you're not in the pilots seat.

Any ideas?

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  kylania said:
Maybe use vehicleChat instead?

I may have to. I like the flashy sound the hints make though. Makes you actually notice them more easily.

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Actually vehicle chat doesn't work either, used in conjunction with globalexecute.

As far as I can see the hints only shows for the pilot and noone else, no matter if they're on the ground or in the plane. Maybe it has something to do with the AI pilot not triggering the triggers properly? Or maybe something goes weird since I'm using unitplay to get the plane to fly in a straight line?

Edit: Also if I've been in the pilots seat once and then jump out, I will keep getting the the proper hints even if I'm nowhere near the plane.

Edited by Feriluce

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I assure you that rHint works fine. Do you have the functions module in your mission?

[nil,nil,rHINT,"Hello"] call RE;

Post your triggers.

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  Muzzleflash said:
I assure you that rHint works fine. Do you have the functions module in your mission?

[nil,nil,rHINT,"Hello"] call RE;

Post your triggers.

My triggers are working fine and so is the rHint. I think I've isolated the problem to the plane not causing the triggers to fire with an AI as pilot, probably due to it being on rails with unitplay.

I took a ride on the plane and jumped out. On my way down I entered a single fire trigger I'd flown through once while in the cargo of the plane, and it triggered for me on the way down and not in the plane.

Since my insertion sequence start at the very beginning of the mission, I'm just simply going to have timed triggers taking care of the hints instead of letting the plane activate them.

Edit: Actually that doesn't work either, since arma time is slower than real time. I tell it to trigger after 46 seconds. It triggers after 53 seconds. Next one I tell to trigger after 106 seconds, it triggers after 120 seconds. Checking the planes x-coordinate against that of a marker with (getpos plane select 0) < (getmarkerpos path1 select 0) doesn't work either.

I'm out of ideas at this point.

---------- Post added at 05:01 PM ---------- Previous post was at 03:12 PM ----------

I actually finally managed to find a workaround. Grouping the triggers with the plane and having them check for vehicle instead of blufor worked. Hurrah for buggy messes!

Edited by Feriluce

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