Jump to content
Sign in to follow this  
rjtwins

Bullet time controllable bullet

Recommended Posts

Hello all

I'm (trying) to make a controllable bullet with bullitime.

The problem is that for the bullet to be controlable it must be a missle.

class CfgPatches {
class SmartAmmo {
	units[] = {"M107"};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {"CAWeapons"};
};
};

class CfgWeapons
{
class Rifle;
class m107:Rifle
{
	scope=2;
	type=5;
	model="\ca\weapons\m107\m107";
	picture="\CA\weapons\data\Equip\W_m107_CA.paa";
	UiPicture="\CA\weapons\data\Ico\i_sniper_CA.paa";
	magazines[]={"10Rnd_127x99_m107", "1Rnd_127x99smart_m107"};
	dexterity=0.45;
	modelOptics="\ca\Weapons\2Dscope_MilDot_14";
	opticsPPEffects[]={"OpticsCHAbera1","OpticsBlur1"};
	opticsFlare=1;
	opticsDisablePeripherialVision=1;
	opticsZoomInit=0.0553;
	opticsZoomMin=0.0178;
	distanceZoomMin=500;
	opticsZoomMax=0.0553;
	distanceZoomMax=200;
	displayname="$STR_DN_M107";
	autoFire=0;
	begin1[]={"ca\sounds\weapons\rifles\m107",2.511886,1,1300};
	soundBegin[]={"begin1",1};
	reloadMagazineSound[]={"ca\sounds\weapons\rifles\reload-m16-2",0.03162277,1,20};
	reloadTime=0.5;
	dispersion=0.0005;
	minRange=0;
	minRangeProbab=0.1;
	midRange=1200;
	midRangeProbab=0.7;
	maxRange=1800;
	maxRangeProbab=0.05;
	recoil="recoil_single_primary_9outof10";
	recoilProne="recoil_single_primary_prone_7outof10";
	class Library
	{
		libTextDesc="$STR_LIB_M107";
	};
	descriptionShort="$STR_DSS_M107";
};
};

class CfgMagazines
{
class Default;
class CA_Magazine:Default
{
	scope=1;
	value=1;
	displayName="";
	model="\ca\weapons\mag_univ.p3d";
	picture="";
	modelSpecial="";
	useAction=0;
	useActionTitle="";
	reloadAction="ManActReloadMagazine";
	ammo="";
	count=30;
	type=256;
	initSpeed=900;
	selectionFireAnim="zasleh";
	nameSound="magazine";
	maxLeadSpeed=23;
};

   	class 10Rnd_127x99_m107:CA_Magazine
{
	scope=2;
	displayName="$STR_MN_10RND_M107";
	ammo="B_127x99_Ball_noTracer";
	count=10;
	initSpeed=850;
	picture="\CA\weapons\data\Equip\M_107_CA.paa";
	descriptionShort="$STR_DSS_10RND_M107";
};

       	class 1Rnd_127x99smart_m107:10Rnd_127x99_m107
{
	scope=2;
	displayName="1Rnd 127x99 smart";
	ammo="B_127x99_Ball_Smart";
	count=1;
	initSpeed=750;
	picture="\CA\weapons\data\Equip\M_107_CA.paa";
	descriptionShort="$STR_DSS_10RND_M107";
};
};

class CfgAmmo
{
class Default;
class TimeBombCore;
class MineCore;
class BulletCore;
class BombCore;

   	class MissileCore;
class MissileBase:MissileCore
{
	manualControl=0;
	maneuvrability=20;
	maxSpeed=500;
	simulationStep=0.01;
	sideAirFriction=0.2;
	maxControlRange=4000;
	soundHit[]={"Ca\sounds\Weapons\explosions\explosion_large1",19.95263,1,1800};
	soundFly[]={"Ca\sounds\Weapons\explosions\rocket_fly1",0.1,1.5,400};
	soundEngine[]={"Ca\sounds\Weapons\explosions\noise",0.003162278,1,50};
	supersonicCrackNear[]={"Ca\sounds\Weapons\explosions\supersonic_crack_close",1,1,100};
	supersonicCrackFar[]={"Ca\sounds\Weapons\explosions\supersonic_crack_50meters",1,1,250};
	CraterEffects="ATMissileCrater";
	explosionEffects="ATMissileExplosion";
	muzzleEffect="BIS_Effects_Rocket";
	effectsMissile="missile4";
	deflecting=0;
};

   	class M_Maverick_AT:MissileBase
{
	model="\ca\a10\agm65_fly";
	proxyShape="\ca\a10\agm65";
	hit=850;
	indirectHit=20;
	indirectHitRange=2;
	cost=10000;
	irLock=1;
	maxControlRange=27000;
	initTime=0.15;
	trackOversteer=1;
	trackLead=1;
	timeToLive=120;
	maneuvrability=8;
	simulationStep=0.01;
	sideAirFriction=0.2;
	maxSpeed=300;
	thrustTime=2;
	thrust=141;
	effectsMissile="missile4";
	whistleDist=4;
};

       	class B_127x99_Ball_Smart:M_Maverick_AT
{
	model="\ca\Weapons\shell";
       cartridge="FxCartridge_127";
	proxyShape="";
	hit=850;
	indirectHit=0;
	indirectHitRange=0;
	cost=5;
	irLock=0;
	maxControlRange=27000;
	initTime=0.0001;
	trackOversteer=1;
	trackLead=1;
	timeToLive=120;
	maneuvrability=200;
	simulationStep=0.01;
	sideAirFriction=0.2;
	maxSpeed=300;
	thrustTime=500;
	thrust=10;
       explosive=0;        
       effectsMissile="";
       whistleDist=4;

       soundFly[]={"",1E-08,1};
	soundDefault1[]={"ca\sounds\weapons\hits\hit_concrete_01",0.3162278,1,60};
	soundDefault2[]={"ca\sounds\weapons\hits\hit_concrete_02",0.3162278,1,60};
	soundDefault3[]={"ca\sounds\weapons\hits\hit_concrete_03",0.3162278,1,60};
	soundDefault4[]={"ca\sounds\weapons\hits\hit_concrete_04",0.3162278,1,60};
	soundDefault5[]={"ca\sounds\weapons\hits\rico_hit_concrete_01",0.3162278,1,60};
	soundDefault6[]={"ca\sounds\weapons\hits\rico_hit_concrete_02",0.3162278,1,60};
	soundDefault7[]={"ca\sounds\weapons\hits\rico_hit_concrete_03",0.3162278,1,60};
	soundDefault8[]={"ca\sounds\weapons\hits\rico_hit_concrete_04",0.3162278,1,60};
	soundGroundSoft1[]={"ca\sounds\weapons\hits\hit_earth_01",0.05623413,1,60};
	soundGroundSoft2[]={"ca\sounds\weapons\hits\hit_earth_02",0.05623413,1,60};
	soundGroundSoft3[]={"ca\sounds\weapons\hits\hit_earth_03",0.05623413,1,60};
	soundGroundSoft4[]={"ca\sounds\weapons\hits\hit_earth_04",0.05623413,1,60};
	soundGroundSoft5[]={"ca\sounds\weapons\hits\rico_hit_earth_01",0.05623413,1,60};
	soundGroundSoft6[]={"ca\sounds\weapons\hits\rico_hit_earth_02",0.05623413,1,60};
	soundGroundSoft7[]={"ca\sounds\weapons\hits\rico_hit_earth_03",0.05623413,1,60};
	soundGroundSoft8[]={"ca\sounds\weapons\hits\rico_hit_earth_04",0.05623413,1,60};
	soundGroundHard1[]={"ca\sounds\weapons\hits\hit_concrete_01",0.1258925,1,80};
	soundGroundHard2[]={"ca\sounds\weapons\hits\hit_concrete_02",0.1258925,1,80};
	soundGroundHard3[]={"ca\sounds\weapons\hits\hit_concrete_03",0.1258925,1,80};
	soundGroundHard4[]={"ca\sounds\weapons\hits\hit_concrete_04",0.1258925,1,80};
	soundGroundHard5[]={"ca\sounds\weapons\hits\rico_hit_concrete_01",0.1258925,1,80};
	soundGroundHard6[]={"ca\sounds\weapons\hits\rico_hit_concrete_02",0.1258925,1,80};
	soundGroundHard7[]={"ca\sounds\weapons\hits\rico_hit_concrete_03",0.1258925,1,80};
	soundGroundHard8[]={"ca\sounds\weapons\hits\rico_hit_concrete_04",0.1258925,1,80};
	soundMetal1[]={"ca\sounds\weapons\hits\hit_metalplate_01",0.3162278,1,90};
	soundMetal2[]={"ca\sounds\weapons\hits\hit_metalplate_02",0.3162278,1,90};
	soundMetal3[]={"ca\sounds\weapons\hits\hit_metalplate_03",0.3162278,1,90};
	soundMetal4[]={"ca\sounds\weapons\hits\hit_metalplate_04",0.3162278,1,90};
	soundMetal5[]={"ca\sounds\weapons\hits\hit_metalplate_05",0.3162278,1,90};
	soundMetal6[]={"ca\sounds\weapons\hits\hit_metalplate_06",0.3162278,1,90};
	soundMetal7[]={"ca\sounds\weapons\hits\hit_metalplate_07",0.3162278,1,90};
	soundMetal8[]={"ca\sounds\weapons\hits\hit_metalplate_08",0.3162278,1,90};
	soundMetal9[]={"ca\sounds\weapons\hits\rico_hit_metalplate_01",0.3162278,1,90};
	soundMetal10[]={"ca\sounds\weapons\hits\rico_hit_metalplate_02",0.3162278,1,90};
	soundMetal11[]={"ca\sounds\weapons\hits\rico_hit_metalplate_03",0.3162278,1,90};
	soundMetal12[]={"ca\sounds\weapons\hits\rico_hit_metalplate_04",0.3162278,1,90};
	soundGlass1[]={"ca\sounds\weapons\hits\hit_glass_01",0.1778279,1,50};
	soundGlass2[]={"ca\sounds\weapons\hits\hit_glass_02",0.1778279,1,50};
	soundGlass3[]={"ca\sounds\weapons\hits\hit_glass_03",0.1778279,1,50};
	soundGlass4[]={"ca\sounds\weapons\hits\hit_glass_04",0.1778279,1,50};
	soundGlass5[]={"ca\sounds\weapons\hits\hit_glass_05",0.1778279,1,50};
	soundGlass6[]={"ca\sounds\weapons\hits\hit_glass_06",0.1778279,1,50};
	soundGlass7[]={"ca\sounds\weapons\hits\hit_glass_07",0.1778279,1,50};
	soundGlass8[]={"ca\sounds\weapons\hits\hit_glass_08",0.1778279,1,50};
	soundGlass9[]={"ca\sounds\weapons\hits\hit_glass_09",0.1778279,1,50};
	soundGlass10[]={"ca\sounds\weapons\hits\hit_glass_10",0.1778279,1,50};
	soundIron1[]={"ca\sounds\weapons\hits\hit_iron_01",0.3162278,1,90};
	soundIron2[]={"ca\sounds\weapons\hits\hit_iron_02",0.3162278,1,90};
	soundIron3[]={"ca\sounds\weapons\hits\hit_iron_03",0.3162278,1,90};
	soundIron4[]={"ca\sounds\weapons\hits\hit_iron_04",0.3162278,1,90};
	soundIron5[]={"ca\sounds\weapons\hits\hit_iron_05",0.3162278,1,90};
	soundIron6[]={"ca\sounds\weapons\hits\hit_iron_06",0.3162278,1,90};
	soundIron7[]={"ca\sounds\weapons\hits\hit_iron_07",0.3162278,1,90};
	soundIron8[]={"ca\sounds\weapons\hits\hit_iron_08",0.3162278,1,90};
	soundIron9[]={"ca\sounds\weapons\hits\rico_hit_iron_01",0.3162278,1,90};
	soundIron10[]={"ca\sounds\weapons\hits\rico_hit_iron_02",0.3162278,1,90};
	soundIron11[]={"ca\sounds\weapons\hits\rico_hit_iron_03",0.3162278,1,90};
	soundIron12[]={"ca\sounds\weapons\hits\rico_hit_iron_04",0.3162278,1,90};
	soundGlassArmored1[]={"ca\sounds\weapons\hits\hit_glass_armored_01",0.1778279,1,60};
	soundGlassArmored2[]={"ca\sounds\weapons\hits\hit_glass_armored_02",0.1778279,1,60};
	soundGlassArmored3[]={"ca\sounds\weapons\hits\hit_glass_armored_03",0.1778279,1,60};
	soundGlassArmored4[]={"ca\sounds\weapons\hits\hit_glass_armored_04",0.1778279,1,60};
	soundGlassArmored5[]={"ca\sounds\weapons\hits\hit_glass_armored_05",0.1778279,1,60};
	soundGlassArmored6[]={"ca\sounds\weapons\hits\hit_glass_armored_06",0.1778279,1,60};
	soundGlassArmored7[]={"ca\sounds\weapons\hits\hit_glass_armored_07",0.1778279,1,60};
	soundGlassArmored8[]={"ca\sounds\weapons\hits\hit_glass_armored_08",0.1778279,1,60};
	soundVehiclePlate1[]={"ca\sounds\weapons\hits\hit_vehicle_plate_01",0.5623413,1,90};
	soundVehiclePlate2[]={"ca\sounds\weapons\hits\hit_vehicle_plate_02",0.5623413,1,90};
	soundVehiclePlate3[]={"ca\sounds\weapons\hits\hit_vehicle_plate_03",0.5623413,1,90};
	soundVehiclePlate4[]={"ca\sounds\weapons\hits\hit_vehicle_plate_04",0.5623413,1,90};
	soundVehiclePlate5[]={"ca\sounds\weapons\hits\hit_vehicle_plate_05",0.5623413,1,90};
	soundVehiclePlate6[]={"ca\sounds\weapons\hits\hit_vehicle_plate_06",0.5623413,1,90};
	soundVehiclePlate7[]={"ca\sounds\weapons\hits\hit_vehicle_plate_07",0.5623413,1,90};
	soundVehiclePlate8[]={"ca\sounds\weapons\hits\hit_vehicle_plate_08",0.5623413,1,90};
	soundVehiclePlate9[]={"ca\sounds\weapons\hits\rico_hit_vehicle_plate_01",0.5623413,1,90};
	soundVehiclePlate10[]={"ca\sounds\weapons\hits\rico_hit_vehicle_plate_02",0.5623413,1,90};
	soundVehiclePlate11[]={"ca\sounds\weapons\hits\rico_hit_vehicle_plate_03",0.5623413,1,90};
	soundVehiclePlate12[]={"ca\sounds\weapons\hits\rico_hit_vehicle_plate_04",0.5623413,1,90};
	soundWood1[]={"ca\sounds\weapons\hits\hit_wood_01",0.3162278,1,60};
	soundWood2[]={"ca\sounds\weapons\hits\hit_wood_02",0.3162278,1,60};
	soundWood3[]={"ca\sounds\weapons\hits\hit_wood_03",0.3162278,1,60};
	soundWood4[]={"ca\sounds\weapons\hits\hit_wood_04",0.3162278,1,60};
	soundWood5[]={"ca\sounds\weapons\hits\hit_wood_05",0.3162278,1,60};
	soundWood6[]={"ca\sounds\weapons\hits\hit_wood_06",0.3162278,1,60};
	soundWood7[]={"ca\sounds\weapons\hits\hit_wood_07",0.3162278,1,60};
	soundWood8[]={"ca\sounds\weapons\hits\hit_wood_08",0.3162278,1,60};
	soundWood9[]={"ca\sounds\weapons\hits\rico_hit_wood_01",0.3162278,1,60};
	soundWood10[]={"ca\sounds\weapons\hits\rico_hit_wood_02",0.3162278,1,60};
	soundWood11[]={"ca\sounds\weapons\hits\rico_hit_wood_03",0.3162278,1,60};
	soundWood12[]={"ca\sounds\weapons\hits\rico_hit_wood_04",0.3162278,1,60};
	soundHitBody1[]={"ca\sounds\weapons\hits\hit_body_01",0.01778279,1,50};
	soundHitBody2[]={"ca\sounds\weapons\hits\hit_body_02",0.01778279,1,50};
	soundHitBody3[]={"ca\sounds\weapons\hits\hit_body_03",0.01778279,1,50};
	soundHitBody4[]={"ca\sounds\weapons\hits\hit_body_04",0.01778279,1,50};
	soundHitBody5[]={"ca\sounds\weapons\hits\hit_body_05",0.01778279,1,50};
	soundHitBody6[]={"ca\sounds\weapons\hits\hit_body_06",0.01778279,1,50};
	soundHitBody7[]={"ca\sounds\weapons\hits\hit_body_07",0.01778279,1,50};
	soundHitBody8[]={"ca\sounds\weapons\hits\hit_body_08",0.01778279,1,50};
	soundHitBody9[]={"ca\sounds\weapons\hits\hit_body_09",0.01778279,1,50};
	soundHitBody10[]={"ca\sounds\weapons\hits\hit_body_10",0.01778279,1,50};
	soundHitBody11[]={"ca\sounds\weapons\hits\hit_body_11",0.01778279,1,50};
	soundHitBody12[]={"ca\sounds\weapons\hits\hit_body_12",0.01778279,1,50};
	soundHitBody13[]={"ca\sounds\weapons\hits\hit_body_13",0.01778279,1,50};
	soundMetalPlate1[]={"ca\sounds\weapons\hits\hit_metalplate_01",0.5623413,1,90};
	soundMetalPlate2[]={"ca\sounds\weapons\hits\hit_metalplate_02",0.5623413,1,90};
	soundMetalPlate3[]={"ca\sounds\weapons\hits\hit_metalplate_03",0.5623413,1,90};
	soundMetalPlate4[]={"ca\sounds\weapons\hits\hit_metalplate_04",0.5623413,1,90};
	soundMetalPlate5[]={"ca\sounds\weapons\hits\hit_metalplate_05",0.5623413,1,90};
	soundMetalPlate6[]={"ca\sounds\weapons\hits\hit_metalplate_06",0.5623413,1,90};
	soundMetalPlate7[]={"ca\sounds\weapons\hits\hit_metalplate_07",0.5623413,1,90};
	soundMetalPlate8[]={"ca\sounds\weapons\hits\hit_metalplate_08",0.5623413,1,90};
	soundMetalPlate9[]={"ca\sounds\weapons\hits\rico_hit_metalplate_01",0.5623413,1,90};
	soundMetalPlate10[]={"ca\sounds\weapons\hits\rico_hit_metalplate_02",0.5623413,1,90};
	soundMetalPlate11[]={"ca\sounds\weapons\hits\rico_hit_metalplate_03",0.5623413,1,90};
	soundMetalPlate12[]={"ca\sounds\weapons\hits\rico_hit_metalplate_04",0.5623413,1,90};
	soundHitBuilding1[]={"ca\sounds\weapons\hits\hit_wall_01",0.2511886,1,60};
	soundHitBuilding2[]={"ca\sounds\weapons\hits\hit_wall_02",0.2511886,1,60};
	soundHitBuilding3[]={"ca\sounds\weapons\hits\hit_wall_03",0.2511886,1,60};
	soundHitBuilding4[]={"ca\sounds\weapons\hits\hit_wall_04",0.2511886,1,60};
	soundHitBuilding5[]={"ca\sounds\weapons\hits\hit_wall_05",0.2511886,1,60};
	soundHitBuilding6[]={"ca\sounds\weapons\hits\rico_hit_wall_01",0.2511886,1,60};
	soundHitBuilding7[]={"ca\sounds\weapons\hits\rico_hit_wall_02",0.2511886,1,60};
	soundHitBuilding8[]={"ca\sounds\weapons\hits\rico_hit_wall_03",0.2511886,1,60};
	soundHitBuilding9[]={"ca\sounds\weapons\hits\rico_hit_wall_04",0.2511886,1,60};
	soundHitBuilding10[]={"ca\sounds\weapons\hits\rico_hit_wall_05",0.2511886,1,60};
	soundHitFoliage1[]={"ca\sounds\weapons\hits\hit_grass_01",0.1778279,1,50};
	soundHitFoliage2[]={"ca\sounds\weapons\hits\hit_grass_02",0.1778279,1,50};
	soundHitFoliage3[]={"ca\sounds\weapons\hits\hit_grass_03",0.1778279,1,50};
	soundHitFoliage4[]={"ca\sounds\weapons\hits\hit_grass_04",0.1778279,1,50};
	soundPlastic1[]={"ca\sounds\weapons\hits\hit_Rubber_01",0.1778279,1,50};
	soundPlastic2[]={"ca\sounds\weapons\hits\hit_Rubber_02",0.1778279,1,50};
	soundConcrete1[]={"ca\sounds\weapons\hits\hit_concrete_01",0.1778279,1,70};
	soundConcrete2[]={"ca\sounds\weapons\hits\hit_concrete_02",0.1778279,1,70};
	soundConcrete3[]={"ca\sounds\weapons\hits\hit_concrete_03",0.1778279,1,70};
	soundConcrete4[]={"ca\sounds\weapons\hits\hit_concrete_04",0.1778279,1,70};
	soundConcrete5[]={"ca\sounds\weapons\hits\rico_hit_concrete_01",0.1778279,1,70};
	soundConcrete6[]={"ca\sounds\weapons\hits\rico_hit_concrete_02",0.1778279,1,70};
	soundConcrete7[]={"ca\sounds\weapons\hits\rico_hit_concrete_03",0.1778279,1,70};
	soundConcrete8[]={"ca\sounds\weapons\hits\rico_hit_concrete_04",0.1778279,1,70};
	soundRubber1[]={"ca\sounds\weapons\hits\hit_Rubber_01",0.3162278,1,50};
	soundRubber2[]={"ca\sounds\weapons\hits\hit_Rubber_02",0.3162278,1,50};
	soundRubber3[]={"ca\sounds\weapons\hits\hit_Rubber_03",0.3162278,1,50};
	soundRubber4[]={"ca\sounds\weapons\hits\hit_Rubber_04",0.3162278,1,50};
	soundRubber5[]={"ca\sounds\weapons\hits\hit_Rubber_05",0.3162278,1,50};
	hitGroundSoft[]={"soundGroundSoft1",0.2,"soundGroundSoft2",0.2,"soundGroundSoft3",0.1,"soundGroundSoft4",0.1,"soundGroundSoft5",0.1,"soundGroundSoft6",0.1,"soundGroundSoft7",0.1,"soundGroundSoft8",0.1};
	hitGroundHard[]={"soundGroundHard1",0.2,"soundGroundHard2",0.2,"soundGroundHard3",0.1,"soundGroundHard4",0.1,"soundGroundHard5",0.1,"soundGroundHard6",0.1,"soundGroundHard7",0.1,"soundGroundHard8",0.1};
	hitMan[]={"soundHitBody1",0.077,"soundHitBody2",0.077,"soundHitBody3",0.077,"soundHitBody4",0.077,"soundHitBody5",0.077,"soundHitBody6",0.077,"soundHitBody7",0.077,"soundHitBody8",0.077,"soundHitBody9",0.077,"soundHitBody10",0.077,"soundHitBody11",0.077,"soundHitBody12",0.077,"soundHitBody13",0.077};
	hitArmor[]={"soundVehiclePlate1",0.1,"soundVehiclePlate2",0.1,"soundVehiclePlate3",0.05,"soundVehiclePlate4",0.05,"soundVehiclePlate5",0.1,"soundVehiclePlate6",0.05,"soundVehiclePlate7",0.1,"soundVehiclePlate8",0.1,"soundVehiclePlate9",0.05,"soundVehiclePlate10",0.1,"soundVehiclePlate11",0.1,"soundVehiclePlate12",0.1};
	hitIron[]={"soundIron1",0.1,"soundIron2",0.1,"soundIron3",0.1,"soundIron4",0.1,"soundIron5",0.1,"soundIron6",0.1,"soundIron7",0.05,"soundIron8",0.05,"soundIron9",0.1,"soundIron10",0.1,"soundIron11",0.05,"soundIron12",0.05};
	hitBuilding[]={"soundHitBuilding1",0.1,"soundHitBuilding2",0.1,"soundHitBuilding3",0.1,"soundHitBuilding4",0.1,"soundHitBuilding5",0.1,"soundHitBuilding6",0.1,"soundHitBuilding7",0.1,"soundHitBuilding8",0.1,"soundHitBuilding9",0.1,"soundHitBuilding10",0.1};
	hitFoliage[]={"soundHitFoliage1",0.25,"soundHitFoliage2",0.25,"soundHitFoliage3",0.25,"soundHitFoliage4",0.25};
	hitWood[]={"soundWood1",0.1,"soundWood2",0.1,"soundWood3",0.1,"soundWood4",0.05,"soundWood5",0.05,"soundWood6",0.1,"soundWood7",0.1,"soundWood8",0.1,"soundWood9",0.1,"soundWood10",0.1,"soundWood11",0.05,"soundWood12",0.05};
	hitGlass[]={"soundGlass1",0.1,"soundGlass2",0.1,"soundGlass3",0.1,"soundGlass4",0.1,"soundGlass5",0.1,"soundGlass6",0.1,"soundGlass7",0.1,"soundGlass8",0.1,"soundGlass9",0.1,"soundGlass10",0.1};
	hitGlassArmored[]={"soundGlassArmored1",0.125,"soundGlassArmored2",0.125,"soundGlassArmored3",0.125,"soundGlassArmored4",0.125,"soundGlassArmored5",0.125,"soundGlassArmored6",0.125,"soundGlassArmored7",0.125,"soundGlassArmored8",0.125};
	hitConcrete[]={"soundConcrete1",0.2,"soundConcrete2",0.2,"soundConcrete3",0.2,"soundConcrete4",0.05,"soundConcrete5",0.05,"soundConcrete6",0.1,"soundConcrete7",0.1,"soundConcrete8",0.1};
	hitRubber[]={"soundRubber1",0.2,"soundRubber2",0.2,"soundRubber3",0.2,"soundRubber4",0.2,"soundRubber5",0.2};
	hitPlastic[]={"soundPlastic1",0.5,"soundPlastic2",0.5};
	hitDefault[]={"soundDefault1",0.2,"soundDefault2",0.2,"soundDefault3",0.1,"soundDefault4",0.1,"soundDefault5",0.1,"soundDefault6",0.1,"soundDefault7",0.1,"soundDefault8",0.1};
	hitMetal[]={"soundMetal1",0.1,"soundMetal2",0.1,"soundMetal3",0.1,"soundMetal4",0.05,"soundMetal5",0.1,"soundMetal6",0.1,"soundMetal7",0.05,"soundMetal8",0.1,"soundMetal9",0.05,"soundMetal10",0.05,"soundMetal11",0.1,"soundMetal12",0.1};
	hitMetalplate[]={"soundMetalPlate1",0.1,"soundMetalPlate2",0.1,"soundMetalPlate3",0.1,"soundMetalPlate4",0.05,"soundMetalPlate5",0.05,"soundMetalPlate6",0.05,"soundMetalPlate7",0.1,"soundMetalPlate8",0.1,"soundMetalPlate9",0.1,"soundMetalPlate10",0.1,"soundMetalPlate11",0.1,"soundMetalPlate12",0.05};
	bulletFly1[]={"ca\sounds\weapons\hits\bullet_by1",1,1,50};
	bulletFly2[]={"ca\sounds\weapons\hits\bullet_by2",1,1,50};
	bulletFly3[]={"ca\sounds\weapons\hits\bullet_by3",1,1,50};
	bulletFly4[]={"ca\sounds\weapons\hits\bullet_by4",1,1,50};
	bulletFly5[]={"ca\sounds\weapons\hits\bullet_by5",1,1,50};
	bulletFly6[]={"ca\sounds\weapons\hits\bullet_by6",1,1,50};
	bulletFly[]={"bulletFly1",0.166,"bulletFly2",0.166,"bulletFly3",0.166,"bulletFly4",0.166,"bulletFly5",0.166,"bulletFly6",0.167};
	supersonicCrackNear[]={"Ca\sounds\Weapons\explosions\supersonic_crack_close",1,1,150};
	supersonicCrackFar[]={"Ca\sounds\Weapons\explosions\supersonic_crack_50meters",1,1,250};

};

};

The problem is that ingame when I equipt the smart ammo the weapon go's the the back of the soldier and he's just grabbin emty air.

Antother problem is that when I fire the weapon with smart ammo I do hear a sound but see no impact.

any ideas ?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×