rjtwins 10 Posted August 1, 2011 Hello all I'm (trying) to make a controllable bullet with bullitime. The problem is that for the bullet to be controlable it must be a missle. class CfgPatches { class SmartAmmo { units[] = {"M107"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAWeapons"}; }; }; class CfgWeapons { class Rifle; class m107:Rifle { scope=2; type=5; model="\ca\weapons\m107\m107"; picture="\CA\weapons\data\Equip\W_m107_CA.paa"; UiPicture="\CA\weapons\data\Ico\i_sniper_CA.paa"; magazines[]={"10Rnd_127x99_m107", "1Rnd_127x99smart_m107"}; dexterity=0.45; modelOptics="\ca\Weapons\2Dscope_MilDot_14"; opticsPPEffects[]={"OpticsCHAbera1","OpticsBlur1"}; opticsFlare=1; opticsDisablePeripherialVision=1; opticsZoomInit=0.0553; opticsZoomMin=0.0178; distanceZoomMin=500; opticsZoomMax=0.0553; distanceZoomMax=200; displayname="$STR_DN_M107"; autoFire=0; begin1[]={"ca\sounds\weapons\rifles\m107",2.511886,1,1300}; soundBegin[]={"begin1",1}; reloadMagazineSound[]={"ca\sounds\weapons\rifles\reload-m16-2",0.03162277,1,20}; reloadTime=0.5; dispersion=0.0005; minRange=0; minRangeProbab=0.1; midRange=1200; midRangeProbab=0.7; maxRange=1800; maxRangeProbab=0.05; recoil="recoil_single_primary_9outof10"; recoilProne="recoil_single_primary_prone_7outof10"; class Library { libTextDesc="$STR_LIB_M107"; }; descriptionShort="$STR_DSS_M107"; }; }; class CfgMagazines { class Default; class CA_Magazine:Default { scope=1; value=1; displayName=""; model="\ca\weapons\mag_univ.p3d"; picture=""; modelSpecial=""; useAction=0; useActionTitle=""; reloadAction="ManActReloadMagazine"; ammo=""; count=30; type=256; initSpeed=900; selectionFireAnim="zasleh"; nameSound="magazine"; maxLeadSpeed=23; }; class 10Rnd_127x99_m107:CA_Magazine { scope=2; displayName="$STR_MN_10RND_M107"; ammo="B_127x99_Ball_noTracer"; count=10; initSpeed=850; picture="\CA\weapons\data\Equip\M_107_CA.paa"; descriptionShort="$STR_DSS_10RND_M107"; }; class 1Rnd_127x99smart_m107:10Rnd_127x99_m107 { scope=2; displayName="1Rnd 127x99 smart"; ammo="B_127x99_Ball_Smart"; count=1; initSpeed=750; picture="\CA\weapons\data\Equip\M_107_CA.paa"; descriptionShort="$STR_DSS_10RND_M107"; }; }; class CfgAmmo { class Default; class TimeBombCore; class MineCore; class BulletCore; class BombCore; class MissileCore; class MissileBase:MissileCore { manualControl=0; maneuvrability=20; maxSpeed=500; simulationStep=0.01; sideAirFriction=0.2; maxControlRange=4000; soundHit[]={"Ca\sounds\Weapons\explosions\explosion_large1",19.95263,1,1800}; soundFly[]={"Ca\sounds\Weapons\explosions\rocket_fly1",0.1,1.5,400}; soundEngine[]={"Ca\sounds\Weapons\explosions\noise",0.003162278,1,50}; supersonicCrackNear[]={"Ca\sounds\Weapons\explosions\supersonic_crack_close",1,1,100}; supersonicCrackFar[]={"Ca\sounds\Weapons\explosions\supersonic_crack_50meters",1,1,250}; CraterEffects="ATMissileCrater"; explosionEffects="ATMissileExplosion"; muzzleEffect="BIS_Effects_Rocket"; effectsMissile="missile4"; deflecting=0; }; class M_Maverick_AT:MissileBase { model="\ca\a10\agm65_fly"; proxyShape="\ca\a10\agm65"; hit=850; indirectHit=20; indirectHitRange=2; cost=10000; irLock=1; maxControlRange=27000; initTime=0.15; trackOversteer=1; trackLead=1; timeToLive=120; maneuvrability=8; simulationStep=0.01; sideAirFriction=0.2; maxSpeed=300; thrustTime=2; thrust=141; effectsMissile="missile4"; whistleDist=4; }; class B_127x99_Ball_Smart:M_Maverick_AT { model="\ca\Weapons\shell"; cartridge="FxCartridge_127"; proxyShape=""; hit=850; indirectHit=0; indirectHitRange=0; cost=5; irLock=0; maxControlRange=27000; initTime=0.0001; trackOversteer=1; trackLead=1; timeToLive=120; maneuvrability=200; simulationStep=0.01; sideAirFriction=0.2; maxSpeed=300; thrustTime=500; thrust=10; explosive=0; effectsMissile=""; whistleDist=4; soundFly[]={"",1E-08,1}; soundDefault1[]={"ca\sounds\weapons\hits\hit_concrete_01",0.3162278,1,60}; soundDefault2[]={"ca\sounds\weapons\hits\hit_concrete_02",0.3162278,1,60}; soundDefault3[]={"ca\sounds\weapons\hits\hit_concrete_03",0.3162278,1,60}; soundDefault4[]={"ca\sounds\weapons\hits\hit_concrete_04",0.3162278,1,60}; soundDefault5[]={"ca\sounds\weapons\hits\rico_hit_concrete_01",0.3162278,1,60}; soundDefault6[]={"ca\sounds\weapons\hits\rico_hit_concrete_02",0.3162278,1,60}; soundDefault7[]={"ca\sounds\weapons\hits\rico_hit_concrete_03",0.3162278,1,60}; soundDefault8[]={"ca\sounds\weapons\hits\rico_hit_concrete_04",0.3162278,1,60}; soundGroundSoft1[]={"ca\sounds\weapons\hits\hit_earth_01",0.05623413,1,60}; soundGroundSoft2[]={"ca\sounds\weapons\hits\hit_earth_02",0.05623413,1,60}; soundGroundSoft3[]={"ca\sounds\weapons\hits\hit_earth_03",0.05623413,1,60}; soundGroundSoft4[]={"ca\sounds\weapons\hits\hit_earth_04",0.05623413,1,60}; soundGroundSoft5[]={"ca\sounds\weapons\hits\rico_hit_earth_01",0.05623413,1,60}; soundGroundSoft6[]={"ca\sounds\weapons\hits\rico_hit_earth_02",0.05623413,1,60}; soundGroundSoft7[]={"ca\sounds\weapons\hits\rico_hit_earth_03",0.05623413,1,60}; soundGroundSoft8[]={"ca\sounds\weapons\hits\rico_hit_earth_04",0.05623413,1,60}; soundGroundHard1[]={"ca\sounds\weapons\hits\hit_concrete_01",0.1258925,1,80}; soundGroundHard2[]={"ca\sounds\weapons\hits\hit_concrete_02",0.1258925,1,80}; soundGroundHard3[]={"ca\sounds\weapons\hits\hit_concrete_03",0.1258925,1,80}; soundGroundHard4[]={"ca\sounds\weapons\hits\hit_concrete_04",0.1258925,1,80}; soundGroundHard5[]={"ca\sounds\weapons\hits\rico_hit_concrete_01",0.1258925,1,80}; soundGroundHard6[]={"ca\sounds\weapons\hits\rico_hit_concrete_02",0.1258925,1,80}; soundGroundHard7[]={"ca\sounds\weapons\hits\rico_hit_concrete_03",0.1258925,1,80}; soundGroundHard8[]={"ca\sounds\weapons\hits\rico_hit_concrete_04",0.1258925,1,80}; soundMetal1[]={"ca\sounds\weapons\hits\hit_metalplate_01",0.3162278,1,90}; soundMetal2[]={"ca\sounds\weapons\hits\hit_metalplate_02",0.3162278,1,90}; soundMetal3[]={"ca\sounds\weapons\hits\hit_metalplate_03",0.3162278,1,90}; soundMetal4[]={"ca\sounds\weapons\hits\hit_metalplate_04",0.3162278,1,90}; soundMetal5[]={"ca\sounds\weapons\hits\hit_metalplate_05",0.3162278,1,90}; soundMetal6[]={"ca\sounds\weapons\hits\hit_metalplate_06",0.3162278,1,90}; soundMetal7[]={"ca\sounds\weapons\hits\hit_metalplate_07",0.3162278,1,90}; soundMetal8[]={"ca\sounds\weapons\hits\hit_metalplate_08",0.3162278,1,90}; soundMetal9[]={"ca\sounds\weapons\hits\rico_hit_metalplate_01",0.3162278,1,90}; soundMetal10[]={"ca\sounds\weapons\hits\rico_hit_metalplate_02",0.3162278,1,90}; soundMetal11[]={"ca\sounds\weapons\hits\rico_hit_metalplate_03",0.3162278,1,90}; soundMetal12[]={"ca\sounds\weapons\hits\rico_hit_metalplate_04",0.3162278,1,90}; soundGlass1[]={"ca\sounds\weapons\hits\hit_glass_01",0.1778279,1,50}; soundGlass2[]={"ca\sounds\weapons\hits\hit_glass_02",0.1778279,1,50}; soundGlass3[]={"ca\sounds\weapons\hits\hit_glass_03",0.1778279,1,50}; soundGlass4[]={"ca\sounds\weapons\hits\hit_glass_04",0.1778279,1,50}; soundGlass5[]={"ca\sounds\weapons\hits\hit_glass_05",0.1778279,1,50}; soundGlass6[]={"ca\sounds\weapons\hits\hit_glass_06",0.1778279,1,50}; soundGlass7[]={"ca\sounds\weapons\hits\hit_glass_07",0.1778279,1,50}; soundGlass8[]={"ca\sounds\weapons\hits\hit_glass_08",0.1778279,1,50}; soundGlass9[]={"ca\sounds\weapons\hits\hit_glass_09",0.1778279,1,50}; soundGlass10[]={"ca\sounds\weapons\hits\hit_glass_10",0.1778279,1,50}; soundIron1[]={"ca\sounds\weapons\hits\hit_iron_01",0.3162278,1,90}; soundIron2[]={"ca\sounds\weapons\hits\hit_iron_02",0.3162278,1,90}; soundIron3[]={"ca\sounds\weapons\hits\hit_iron_03",0.3162278,1,90}; soundIron4[]={"ca\sounds\weapons\hits\hit_iron_04",0.3162278,1,90}; soundIron5[]={"ca\sounds\weapons\hits\hit_iron_05",0.3162278,1,90}; soundIron6[]={"ca\sounds\weapons\hits\hit_iron_06",0.3162278,1,90}; soundIron7[]={"ca\sounds\weapons\hits\hit_iron_07",0.3162278,1,90}; soundIron8[]={"ca\sounds\weapons\hits\hit_iron_08",0.3162278,1,90}; soundIron9[]={"ca\sounds\weapons\hits\rico_hit_iron_01",0.3162278,1,90}; soundIron10[]={"ca\sounds\weapons\hits\rico_hit_iron_02",0.3162278,1,90}; soundIron11[]={"ca\sounds\weapons\hits\rico_hit_iron_03",0.3162278,1,90}; soundIron12[]={"ca\sounds\weapons\hits\rico_hit_iron_04",0.3162278,1,90}; soundGlassArmored1[]={"ca\sounds\weapons\hits\hit_glass_armored_01",0.1778279,1,60}; soundGlassArmored2[]={"ca\sounds\weapons\hits\hit_glass_armored_02",0.1778279,1,60}; soundGlassArmored3[]={"ca\sounds\weapons\hits\hit_glass_armored_03",0.1778279,1,60}; soundGlassArmored4[]={"ca\sounds\weapons\hits\hit_glass_armored_04",0.1778279,1,60}; soundGlassArmored5[]={"ca\sounds\weapons\hits\hit_glass_armored_05",0.1778279,1,60}; soundGlassArmored6[]={"ca\sounds\weapons\hits\hit_glass_armored_06",0.1778279,1,60}; soundGlassArmored7[]={"ca\sounds\weapons\hits\hit_glass_armored_07",0.1778279,1,60}; soundGlassArmored8[]={"ca\sounds\weapons\hits\hit_glass_armored_08",0.1778279,1,60}; soundVehiclePlate1[]={"ca\sounds\weapons\hits\hit_vehicle_plate_01",0.5623413,1,90}; soundVehiclePlate2[]={"ca\sounds\weapons\hits\hit_vehicle_plate_02",0.5623413,1,90}; soundVehiclePlate3[]={"ca\sounds\weapons\hits\hit_vehicle_plate_03",0.5623413,1,90}; soundVehiclePlate4[]={"ca\sounds\weapons\hits\hit_vehicle_plate_04",0.5623413,1,90}; soundVehiclePlate5[]={"ca\sounds\weapons\hits\hit_vehicle_plate_05",0.5623413,1,90}; soundVehiclePlate6[]={"ca\sounds\weapons\hits\hit_vehicle_plate_06",0.5623413,1,90}; soundVehiclePlate7[]={"ca\sounds\weapons\hits\hit_vehicle_plate_07",0.5623413,1,90}; soundVehiclePlate8[]={"ca\sounds\weapons\hits\hit_vehicle_plate_08",0.5623413,1,90}; soundVehiclePlate9[]={"ca\sounds\weapons\hits\rico_hit_vehicle_plate_01",0.5623413,1,90}; soundVehiclePlate10[]={"ca\sounds\weapons\hits\rico_hit_vehicle_plate_02",0.5623413,1,90}; soundVehiclePlate11[]={"ca\sounds\weapons\hits\rico_hit_vehicle_plate_03",0.5623413,1,90}; soundVehiclePlate12[]={"ca\sounds\weapons\hits\rico_hit_vehicle_plate_04",0.5623413,1,90}; soundWood1[]={"ca\sounds\weapons\hits\hit_wood_01",0.3162278,1,60}; soundWood2[]={"ca\sounds\weapons\hits\hit_wood_02",0.3162278,1,60}; soundWood3[]={"ca\sounds\weapons\hits\hit_wood_03",0.3162278,1,60}; soundWood4[]={"ca\sounds\weapons\hits\hit_wood_04",0.3162278,1,60}; soundWood5[]={"ca\sounds\weapons\hits\hit_wood_05",0.3162278,1,60}; soundWood6[]={"ca\sounds\weapons\hits\hit_wood_06",0.3162278,1,60}; soundWood7[]={"ca\sounds\weapons\hits\hit_wood_07",0.3162278,1,60}; soundWood8[]={"ca\sounds\weapons\hits\hit_wood_08",0.3162278,1,60}; soundWood9[]={"ca\sounds\weapons\hits\rico_hit_wood_01",0.3162278,1,60}; soundWood10[]={"ca\sounds\weapons\hits\rico_hit_wood_02",0.3162278,1,60}; soundWood11[]={"ca\sounds\weapons\hits\rico_hit_wood_03",0.3162278,1,60}; soundWood12[]={"ca\sounds\weapons\hits\rico_hit_wood_04",0.3162278,1,60}; soundHitBody1[]={"ca\sounds\weapons\hits\hit_body_01",0.01778279,1,50}; soundHitBody2[]={"ca\sounds\weapons\hits\hit_body_02",0.01778279,1,50}; soundHitBody3[]={"ca\sounds\weapons\hits\hit_body_03",0.01778279,1,50}; soundHitBody4[]={"ca\sounds\weapons\hits\hit_body_04",0.01778279,1,50}; soundHitBody5[]={"ca\sounds\weapons\hits\hit_body_05",0.01778279,1,50}; soundHitBody6[]={"ca\sounds\weapons\hits\hit_body_06",0.01778279,1,50}; soundHitBody7[]={"ca\sounds\weapons\hits\hit_body_07",0.01778279,1,50}; soundHitBody8[]={"ca\sounds\weapons\hits\hit_body_08",0.01778279,1,50}; soundHitBody9[]={"ca\sounds\weapons\hits\hit_body_09",0.01778279,1,50}; soundHitBody10[]={"ca\sounds\weapons\hits\hit_body_10",0.01778279,1,50}; soundHitBody11[]={"ca\sounds\weapons\hits\hit_body_11",0.01778279,1,50}; soundHitBody12[]={"ca\sounds\weapons\hits\hit_body_12",0.01778279,1,50}; soundHitBody13[]={"ca\sounds\weapons\hits\hit_body_13",0.01778279,1,50}; soundMetalPlate1[]={"ca\sounds\weapons\hits\hit_metalplate_01",0.5623413,1,90}; soundMetalPlate2[]={"ca\sounds\weapons\hits\hit_metalplate_02",0.5623413,1,90}; soundMetalPlate3[]={"ca\sounds\weapons\hits\hit_metalplate_03",0.5623413,1,90}; soundMetalPlate4[]={"ca\sounds\weapons\hits\hit_metalplate_04",0.5623413,1,90}; soundMetalPlate5[]={"ca\sounds\weapons\hits\hit_metalplate_05",0.5623413,1,90}; soundMetalPlate6[]={"ca\sounds\weapons\hits\hit_metalplate_06",0.5623413,1,90}; soundMetalPlate7[]={"ca\sounds\weapons\hits\hit_metalplate_07",0.5623413,1,90}; soundMetalPlate8[]={"ca\sounds\weapons\hits\hit_metalplate_08",0.5623413,1,90}; soundMetalPlate9[]={"ca\sounds\weapons\hits\rico_hit_metalplate_01",0.5623413,1,90}; soundMetalPlate10[]={"ca\sounds\weapons\hits\rico_hit_metalplate_02",0.5623413,1,90}; soundMetalPlate11[]={"ca\sounds\weapons\hits\rico_hit_metalplate_03",0.5623413,1,90}; soundMetalPlate12[]={"ca\sounds\weapons\hits\rico_hit_metalplate_04",0.5623413,1,90}; soundHitBuilding1[]={"ca\sounds\weapons\hits\hit_wall_01",0.2511886,1,60}; soundHitBuilding2[]={"ca\sounds\weapons\hits\hit_wall_02",0.2511886,1,60}; soundHitBuilding3[]={"ca\sounds\weapons\hits\hit_wall_03",0.2511886,1,60}; soundHitBuilding4[]={"ca\sounds\weapons\hits\hit_wall_04",0.2511886,1,60}; soundHitBuilding5[]={"ca\sounds\weapons\hits\hit_wall_05",0.2511886,1,60}; soundHitBuilding6[]={"ca\sounds\weapons\hits\rico_hit_wall_01",0.2511886,1,60}; soundHitBuilding7[]={"ca\sounds\weapons\hits\rico_hit_wall_02",0.2511886,1,60}; soundHitBuilding8[]={"ca\sounds\weapons\hits\rico_hit_wall_03",0.2511886,1,60}; soundHitBuilding9[]={"ca\sounds\weapons\hits\rico_hit_wall_04",0.2511886,1,60}; soundHitBuilding10[]={"ca\sounds\weapons\hits\rico_hit_wall_05",0.2511886,1,60}; soundHitFoliage1[]={"ca\sounds\weapons\hits\hit_grass_01",0.1778279,1,50}; soundHitFoliage2[]={"ca\sounds\weapons\hits\hit_grass_02",0.1778279,1,50}; soundHitFoliage3[]={"ca\sounds\weapons\hits\hit_grass_03",0.1778279,1,50}; soundHitFoliage4[]={"ca\sounds\weapons\hits\hit_grass_04",0.1778279,1,50}; soundPlastic1[]={"ca\sounds\weapons\hits\hit_Rubber_01",0.1778279,1,50}; soundPlastic2[]={"ca\sounds\weapons\hits\hit_Rubber_02",0.1778279,1,50}; soundConcrete1[]={"ca\sounds\weapons\hits\hit_concrete_01",0.1778279,1,70}; soundConcrete2[]={"ca\sounds\weapons\hits\hit_concrete_02",0.1778279,1,70}; soundConcrete3[]={"ca\sounds\weapons\hits\hit_concrete_03",0.1778279,1,70}; soundConcrete4[]={"ca\sounds\weapons\hits\hit_concrete_04",0.1778279,1,70}; soundConcrete5[]={"ca\sounds\weapons\hits\rico_hit_concrete_01",0.1778279,1,70}; soundConcrete6[]={"ca\sounds\weapons\hits\rico_hit_concrete_02",0.1778279,1,70}; soundConcrete7[]={"ca\sounds\weapons\hits\rico_hit_concrete_03",0.1778279,1,70}; soundConcrete8[]={"ca\sounds\weapons\hits\rico_hit_concrete_04",0.1778279,1,70}; soundRubber1[]={"ca\sounds\weapons\hits\hit_Rubber_01",0.3162278,1,50}; soundRubber2[]={"ca\sounds\weapons\hits\hit_Rubber_02",0.3162278,1,50}; soundRubber3[]={"ca\sounds\weapons\hits\hit_Rubber_03",0.3162278,1,50}; soundRubber4[]={"ca\sounds\weapons\hits\hit_Rubber_04",0.3162278,1,50}; soundRubber5[]={"ca\sounds\weapons\hits\hit_Rubber_05",0.3162278,1,50}; hitGroundSoft[]={"soundGroundSoft1",0.2,"soundGroundSoft2",0.2,"soundGroundSoft3",0.1,"soundGroundSoft4",0.1,"soundGroundSoft5",0.1,"soundGroundSoft6",0.1,"soundGroundSoft7",0.1,"soundGroundSoft8",0.1}; hitGroundHard[]={"soundGroundHard1",0.2,"soundGroundHard2",0.2,"soundGroundHard3",0.1,"soundGroundHard4",0.1,"soundGroundHard5",0.1,"soundGroundHard6",0.1,"soundGroundHard7",0.1,"soundGroundHard8",0.1}; hitMan[]={"soundHitBody1",0.077,"soundHitBody2",0.077,"soundHitBody3",0.077,"soundHitBody4",0.077,"soundHitBody5",0.077,"soundHitBody6",0.077,"soundHitBody7",0.077,"soundHitBody8",0.077,"soundHitBody9",0.077,"soundHitBody10",0.077,"soundHitBody11",0.077,"soundHitBody12",0.077,"soundHitBody13",0.077}; hitArmor[]={"soundVehiclePlate1",0.1,"soundVehiclePlate2",0.1,"soundVehiclePlate3",0.05,"soundVehiclePlate4",0.05,"soundVehiclePlate5",0.1,"soundVehiclePlate6",0.05,"soundVehiclePlate7",0.1,"soundVehiclePlate8",0.1,"soundVehiclePlate9",0.05,"soundVehiclePlate10",0.1,"soundVehiclePlate11",0.1,"soundVehiclePlate12",0.1}; hitIron[]={"soundIron1",0.1,"soundIron2",0.1,"soundIron3",0.1,"soundIron4",0.1,"soundIron5",0.1,"soundIron6",0.1,"soundIron7",0.05,"soundIron8",0.05,"soundIron9",0.1,"soundIron10",0.1,"soundIron11",0.05,"soundIron12",0.05}; hitBuilding[]={"soundHitBuilding1",0.1,"soundHitBuilding2",0.1,"soundHitBuilding3",0.1,"soundHitBuilding4",0.1,"soundHitBuilding5",0.1,"soundHitBuilding6",0.1,"soundHitBuilding7",0.1,"soundHitBuilding8",0.1,"soundHitBuilding9",0.1,"soundHitBuilding10",0.1}; hitFoliage[]={"soundHitFoliage1",0.25,"soundHitFoliage2",0.25,"soundHitFoliage3",0.25,"soundHitFoliage4",0.25}; hitWood[]={"soundWood1",0.1,"soundWood2",0.1,"soundWood3",0.1,"soundWood4",0.05,"soundWood5",0.05,"soundWood6",0.1,"soundWood7",0.1,"soundWood8",0.1,"soundWood9",0.1,"soundWood10",0.1,"soundWood11",0.05,"soundWood12",0.05}; hitGlass[]={"soundGlass1",0.1,"soundGlass2",0.1,"soundGlass3",0.1,"soundGlass4",0.1,"soundGlass5",0.1,"soundGlass6",0.1,"soundGlass7",0.1,"soundGlass8",0.1,"soundGlass9",0.1,"soundGlass10",0.1}; hitGlassArmored[]={"soundGlassArmored1",0.125,"soundGlassArmored2",0.125,"soundGlassArmored3",0.125,"soundGlassArmored4",0.125,"soundGlassArmored5",0.125,"soundGlassArmored6",0.125,"soundGlassArmored7",0.125,"soundGlassArmored8",0.125}; hitConcrete[]={"soundConcrete1",0.2,"soundConcrete2",0.2,"soundConcrete3",0.2,"soundConcrete4",0.05,"soundConcrete5",0.05,"soundConcrete6",0.1,"soundConcrete7",0.1,"soundConcrete8",0.1}; hitRubber[]={"soundRubber1",0.2,"soundRubber2",0.2,"soundRubber3",0.2,"soundRubber4",0.2,"soundRubber5",0.2}; hitPlastic[]={"soundPlastic1",0.5,"soundPlastic2",0.5}; hitDefault[]={"soundDefault1",0.2,"soundDefault2",0.2,"soundDefault3",0.1,"soundDefault4",0.1,"soundDefault5",0.1,"soundDefault6",0.1,"soundDefault7",0.1,"soundDefault8",0.1}; hitMetal[]={"soundMetal1",0.1,"soundMetal2",0.1,"soundMetal3",0.1,"soundMetal4",0.05,"soundMetal5",0.1,"soundMetal6",0.1,"soundMetal7",0.05,"soundMetal8",0.1,"soundMetal9",0.05,"soundMetal10",0.05,"soundMetal11",0.1,"soundMetal12",0.1}; hitMetalplate[]={"soundMetalPlate1",0.1,"soundMetalPlate2",0.1,"soundMetalPlate3",0.1,"soundMetalPlate4",0.05,"soundMetalPlate5",0.05,"soundMetalPlate6",0.05,"soundMetalPlate7",0.1,"soundMetalPlate8",0.1,"soundMetalPlate9",0.1,"soundMetalPlate10",0.1,"soundMetalPlate11",0.1,"soundMetalPlate12",0.05}; bulletFly1[]={"ca\sounds\weapons\hits\bullet_by1",1,1,50}; bulletFly2[]={"ca\sounds\weapons\hits\bullet_by2",1,1,50}; bulletFly3[]={"ca\sounds\weapons\hits\bullet_by3",1,1,50}; bulletFly4[]={"ca\sounds\weapons\hits\bullet_by4",1,1,50}; bulletFly5[]={"ca\sounds\weapons\hits\bullet_by5",1,1,50}; bulletFly6[]={"ca\sounds\weapons\hits\bullet_by6",1,1,50}; bulletFly[]={"bulletFly1",0.166,"bulletFly2",0.166,"bulletFly3",0.166,"bulletFly4",0.166,"bulletFly5",0.166,"bulletFly6",0.167}; supersonicCrackNear[]={"Ca\sounds\Weapons\explosions\supersonic_crack_close",1,1,150}; supersonicCrackFar[]={"Ca\sounds\Weapons\explosions\supersonic_crack_50meters",1,1,250}; }; }; The problem is that ingame when I equipt the smart ammo the weapon go's the the back of the soldier and he's just grabbin emty air. Antother problem is that when I fire the weapon with smart ammo I do hear a sound but see no impact. any ideas ? Share this post Link to post Share on other sites