[evo] dan 79 Posted August 1, 2011 (edited) I have seen that you can have infinite terrain around the map, I have seen it done with the Chernarus setup, but how would I go about making it so that it was all water around the map? Here is my config.cpp: class CfgPatches { class evo { units[] = {evo}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes"}; version = "2009-9-1"; fileName = "evo.pbo"; author = "SgtScuba"; mail = "scubanutter@googlemail.com"; }; }; class CfgWorlds { class CAWorld; class Utes: CAWorld { class Grid; class DefaultClutter; }; class evo: Utes { description = "evo island"; worldName= "SCUBA\EVO\evoisland.wrp"; pictureShot = "SCUBA\EVO\data\SM_Picture_ca.paa"; centerPosition[] = {2720,2462,500}; seagullPos[] = {2720,2462,500}; longitude = 30; // positive is east, in degrees? latitude = -45; // positive is south, in degrees? midDetailTexture = "ca\utes\data\ut_middle_mco.paa"; class Names { #include "evoisland.hpp" }; }; }; class CfgWorldList { class evo {}; }; class CfgMissions { class Cutscenes { class evoislandIntro { directory = "SCUBA\EVO\data\scenes\Intro.evoisland"; }; }; }; Edited August 1, 2011 by [EVO] Dan Share this post Link to post Share on other sites
bushlurker 45 Posted August 1, 2011 If you heightmap actually IS an island - ie: water all around, then you don't have to do anything further... the water will seem to stretch to infinity in every direction... B Share this post Link to post Share on other sites
[evo] dan 79 Posted August 1, 2011 it is water all around, but i seem to see mountains around left and top sides, and i started with a new map in visitor, maybe I just need to smooth it a little perhaps? Share this post Link to post Share on other sites
bushlurker 45 Posted August 1, 2011 Mountains on the horizon? waay in the distance beyond the water? Mountains you didn't model?... That sounds like the "artificial horizon"... it's basically painted on to the sky... There's a mod which removes that here... I use that all the time... it doesn't seem to interfere with the Takistan / OA artificial horizons, which DO look pretty good in context... but since your island is based on Utes it'll be using the Utes/A2 skymap, so should work for your island... B Share this post Link to post Share on other sites