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[evo] dan

Infinite water

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I have seen that you can have infinite terrain around the map, I have seen it done with the Chernarus setup, but how would I go about making it so that it was all water around the map?

Here is my config.cpp:

class CfgPatches

{

class evo

{

units[] = {evo};

weapons[] = {};

requiredVersion = 1.03;

requiredAddons[] = {"Utes"};

version = "2009-9-1";

fileName = "evo.pbo";

author = "SgtScuba";

mail = "scubanutter@googlemail.com";

};

};

class CfgWorlds

{

class CAWorld;

class Utes: CAWorld

{

class Grid;

class DefaultClutter;

};

class evo: Utes

{

description = "evo island";

worldName= "SCUBA\EVO\evoisland.wrp";

pictureShot = "SCUBA\EVO\data\SM_Picture_ca.paa";

centerPosition[] = {2720,2462,500};

seagullPos[] = {2720,2462,500};

longitude = 30; // positive is east, in degrees?

latitude = -45; // positive is south, in degrees?

midDetailTexture = "ca\utes\data\ut_middle_mco.paa";

class Names

{

#include "evoisland.hpp"

};

};

};

class CfgWorldList

{

class evo {};

};

class CfgMissions

{

class Cutscenes

{

class evoislandIntro

{

directory = "SCUBA\EVO\data\scenes\Intro.evoisland";

};

};

};

Edited by [EVO] Dan

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If you heightmap actually IS an island - ie: water all around, then you don't have to do anything further... the water will seem to stretch to infinity in every direction...

B

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it is water all around, but i seem to see mountains around left and top sides, and i started with a new map in visitor, maybe I just need to smooth it a little perhaps?

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Mountains on the horizon? waay in the distance beyond the water? Mountains you didn't model?...

That sounds like the "artificial horizon"... it's basically painted on to the sky...

There's a mod which removes that here... I use that all the time... it doesn't seem to interfere with the Takistan / OA artificial horizons, which DO look pretty good in context... but since your island is based on Utes it'll be using the Utes/A2 skymap, so should work for your island...

B

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