34cool 0 Posted May 25, 2002 ok, i'm doing a beach landing and i want there to be smoke either a) dropped by helo that flys by (do they do that ? i thot it'd look cool but it's probliy not accurate oh well i'd still like to try it) or b) just have a couple of the squad members throw it. how would i go about doing this ? if there is a script i can download that would be nice because i can't write them. oh and i would also like a good tutoriol for making intros. i know what i want to do (like camera angles and music and stuff) but i have no clue how to do it. anyways thks for any help P.S. i have tried running searches b4 asking any Q's but i can't get any thing to come up. i even searched for the KW falshpoint and it didn't find any matches, so srry if this has already been discussed Share this post Link to post Share on other sites
NEO -PZ- 0 Posted May 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (34cool @ May 26 2002,00:02)</td></tr><tr><td id="QUOTE">b) just have a couple of the squad members throw it. how would i go about doing this ?<span id='postcolor'> In a trigger, put whatever things and stuff you want, but in On Activation field, put: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname fire ["throw","SmokeShellRed","SmokeShellRed"]<span id='postcolor'> Make sure the unit has a red smoke shell. And remember to change unitname to the thrower's unitname. Neo Share this post Link to post Share on other sites
34cool 0 Posted May 26, 2002 how exactly would i give him a red smoke shell ?? (srry i'm new at this). thks Share this post Link to post Share on other sites
scario 0 Posted May 29, 2002 this addweapon "SmokeShellRed"; this addmagazine "SmokeShellRed" (in the units init-field) Share this post Link to post Share on other sites
Cyberdyne 0 Posted May 29, 2002 You might need to take one of the man's other weapons away first. Otherwise he won't accept the new one I don't think: this removemagazine "HandGrenade" for example. Share this post Link to post Share on other sites
Cyberdyne 0 Posted May 29, 2002 If you wanted you could use CamCreate which just makes the flare appear out of no where: flare1 = "Flare Type" CamCreate[GetPos Triggername select 0, GetPos triggername select 1,100] Replace trigger name with the name of you trigger. The flare will detonate above the trigger . Substitute flare type for anything, as long as it is some type of flare. Share this post Link to post Share on other sites
drcharm 0 Posted May 29, 2002 Be aware though that smoke makes OFP lag like a bad SOB! Even three or four shells can slow things down to a complete chug, and a dozen will stop it dead in its tracks. Cheers, Dr. Charm Share this post Link to post Share on other sites