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DarkEmblem

Chernarus Life Script Files. *EDITTING*

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Hello I was asking anyone who is familar with the chernarus life sqf/script files I have been editting abunch of it the coding etc. and so far very successful and expected results are being seen.

But. this mission that is being scripted and made / pretty much completed. thus far. isnt entirely chernarus life at all. very very different just using the simple scripts of chernarus life editting and implemented into the mission anyways everything is working perfectly but heres my problem.

The old Chernarus life vehicle protection spawn or w/e you wish to call it. I have a modified ambient civilian vehicles module. to random spawn on the map certain random spots on the map. but when you get into them and start driving about 5 seconds later they despawn and go away.

From what I know if a admin or anyone spawned a vehicle in admin console a tool anything you want to use / and or call it if they get into and drive about 5 seconds it would disappear But I suppose this protection or w/e it is will also despawn vehicles in a vehicle ambient if anyone know which sqf file is doing this please do tell.

Because Either i need to edit or remove it entirely my mission is working perfectly it just needs this gone or editted

Also on a side note does anyone know how to edit the chernarus life intro i began searching and thinking and could not find a sqf file to it and or on the editor if someone could please tell me how to edit the chernarus life intro that would be great.

Because I have my own intro I would like to show instead of the chernarus life intro.

Thanks for anyone who could provide assistance :)

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I've never played Chernarus Life, never looked at the scripting used specifically for it either. Can't help you on the other stuff, but for finding where the into is.. if any text comes up in the intro, search it through Find In Files in Notepad++. If there are images, find the image name within the folders than Find In Files the image name to find where it's executed.

To figure out how an engine works, you take it apart, essentially retracing the builders steps but backwards.

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Its in the clientloop.sqf you should see this line of code

if(vehicle player != player and !(vehicle player in INV_VehicleArray) and !(vehicle player in INV_ServerVclArray))then{deletevehicle (vehicle player)};

Just comment that out

Also in the intro you need to be more specific if your talking about a camera intro then its in the variables.sqf if your talking about what the text says then your looking for the stringtable.csv

Edited by vince262626

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