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Tattered Rags

Handful of questions.

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Ok, so I am a real noob to mission editing and have a handful of questions regarding various things, hopefully they won't be too hard to answer.

First off, how do I find face names from an addon? For example if I am using the desert mercs and black ops pack (http://www.armaholic.com/page.php?id=6471) and I want to use "Terrorist Mask 1"

where can I find the face name for it so I can use setface? It would also be great if I could find out how to use accessories like helmets, balaclavas ect.

Secondly, some respawning issues. Currently I am using this http://www.ofpec.com/forum/index.php?topic=33731.0, it works great except for one thing, I have set the identity of my unit and when I respawn it

defaults back to whatever face and glasses I have set in my profile. Is there any way to prevent this? More importantly is there any system where you can have a limited number of respawns, but you respawn with

the group you belong to? It would be better if you do not have to disable AI to do it but even if you do, an explanation would still be really helpful.

Next, I have a problem with the AI, whenever I place them in a guard tower, in a window or behind a sandbag, they go prone as soon as combat starts and are pretty useless. I searched for a

solution and have found this setUnitPos "UP"; which is pretty helpful in some situations but I am wondering if the is a better solution. I would prefer it if they could still go prone but did not do it so much,

or at the very least could crouch AND stand instead of standing in the line of fire like morons.

Lastly, I have made a mission where there are 3 areas with markers designating that these are areas that possibly contain enemy camps which you are then supposed to search, I have

made the 3 camps, but the thing is, I do not want all 3 camps to appear, just one. I know about probability of presence but that doesn't work in this case. How can I set the probability

of presence for the entire camp and the triggers relating to it?

That's all, thanks.

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