Cyper 18 Posted June 5, 2011 ..but the AI stands up automaticly after a while. I've tried; Unitname playmove "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon" This disableAI "Anim"; but the AI still stands up agian. What have I done wrong? I've been used google about it but have problems to find a clear answer and the disable ai anim doesnt seems to work. Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 5, 2011 Try this : it's for ArmA2, but it works in ArmA1, don't know if the anim name has changed though. Share this post Link to post Share on other sites
Cyper 18 Posted June 11, 2011 (edited) Doesn't seems to work. Maybe I am doing something wrong. I wrote g1 = group this;{doStop _x;_x setCombatMode "safe"} forEach units g1 in the squad leaders init line. I then put a trigger with {_x playmove "amovpsitmstpsraswrfldnon_weaponcheck1"} foreach units g1 And I finally changed the triggers condition to TRUE. EDIT: The Combatmode safe command was the one that didn't work. I used UnitName setbehaviour "safe"; before the move, which was Unitname playmove "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon". So now it works. :) Edited June 11, 2011 by Cyper Share this post Link to post Share on other sites