Nordin 0 Posted May 28, 2011 Hi! Having a bit of trouble with my model.cfg for a static HMG. I am trying to make the ammo belt "dissapear" bullet for bullet until the weapon is empty. Tried isEmpty but with no result in the game at all so I looked at BIS HMG and tried to use Revolving. Revolving works fine but I get the animation reversed = No ammo belt when you start and when you fire the first 10 rounds the ammo belt will by magic appear from inside the HMG. Tried to reverse it but no success. Any help are appreciated! class cfgSkeletons { class Default { isDiscrete=1; skeletonInherit=""; skeletonBones[]={}; }; class StaticMGWeaponTest: Default { SkeletonBones[]= { "otocvez", "", "otochlaven", "otocvez", "otochlaven_shake", "otochlaven", "ammo_belt", "otochlaven_shake", "bullet012", "ammo_belt", "bullet011", "bullet012", "bullet010", "bullet011", "bullet009", "bullet010", "bullet008", "bullet009", "bullet007", "bullet008", "bullet006", "bullet007", "bullet005", "bullet006", "bullet004", "bullet005", "bullet003", "bullet004", "bullet002", "bullet003", "bullet001", "bullet002", "magazine", "otochlaven_shake", "feedtray_cover", "otochlaven_shake", "bolt", "otochlaven_shake", "recoil", "otochlaven_shake", "damagehiderecoil", "recoil", "charging_handle", "otochlaven_shake", "damagehidehlaven", "otochlaven", "damagehidevez", "otocvez" }; }; }; class CfgModels { class Default { sections[]={}; sectionsInherit=""; skeletonName=""; }; class tksp: Default { skeletonName="StaticMGWeaponTest"; sections[]= { "zasleh", "ammo_belt" }; class Animations { class Bullet001 { type="hide"; source="Revolving"; selection="bullet001"; minValue=0; maxValue=1; minPhase=-1; maxPhase=1; hideValue=0.87001002; }; class Bullet002 { type="hide"; source="Revolving"; selection="bullet002"; minValue=0; maxValue=1; minPhase=-1; maxPhase=1; hideValue=0.88001001; }; class Bullet003 { type="hide"; source="Revolving"; selection="bullet003"; minValue=0; maxValue=1; minPhase=-1; maxPhase=1; hideValue=0.89001; }; class Bullet004 { type="hide"; source="Revolving"; selection="bullet004"; minValue=0; maxValue=1; minPhase=-1; maxPhase=1; hideValue=0.90000999; }; class Bullet005 { type="hide"; source="Revolving"; selection="bullet005"; minValue=0; maxValue=1; minPhase=-1; maxPhase=1; hideValue=0.91001004; }; class Bullet006 { type="hide"; source="Revolving"; selection="bullet006"; minValue=0; maxValue=1; minPhase=-1; maxPhase=1; hideValue=0.92001003; }; class Bullet007 { type="hide"; source="Revolving"; selection="bullet007"; minValue=0; maxValue=1; minPhase=-1; maxPhase=1; hideValue=0.93001002; }; class Bullet008 { type="hide"; source="Revolving"; selection="bullet008"; minValue=0; maxValue=1; minPhase=-1; maxPhase=1; hideValue=0.94001001; }; class Bullet009 { type="hide"; source="Revolving"; selection="bullet009"; minValue=0; maxValue=1; minPhase=-1; maxPhase=1; hideValue=0.95001; }; class Bullet010 { type="hide"; source="Revolving"; selection="bullet010"; minValue=0; maxValue=1; minPhase=-1; maxPhase=1; hideValue=0.96000999; }; class Bullet011 { type="hide"; source="Revolving"; selection="bullet011"; minValue=0; maxValue=1; minPhase=-1; maxPhase=1; hideValue=0.97001004; }; class Bullet012 { type="hide"; source="Revolving"; selection="bullet012"; minValue=0; maxValue=1; minPhase=-1; maxPhase=1; hideValue=0.98001003; }; }; }; }; Thanks in advance! Share this post Link to post Share on other sites