scario 0 Posted May 19, 2002 Ok, i have two questions: I have a Shilka with the name shilka1 and two east-crew with the name's crew1 and crew2. Now i want the crew's to start into the shilka, but only as comander and gunner, NOT as driver. How can i do that (i'am sure its simple). Next question; how can i add satchel-charges to an ordinary soldier? this addweapon "pipebomb"; this addmagazine "pipebomb" dont want to work   , (I'am sure this is pretty easy too). Share this post Link to post Share on other sites
SCLZ 0 Posted May 19, 2002 From memory: For the unit you want to be the commander of the Shilka, put this line in his init string: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this moveincommander shilka1<span id='postcolor'> For the gunner it goes: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this moveingunner shilka1<span id='postcolor'> There are quite a few ways to do it but the above will make them move in there instantly (which sounds like what you want). These commands are in the command reference, lots of goodies in there. Whenever I've tried adding a pipebomb to a unit I've always done it by adding the magazine and not the weapon. Whether this is the right thing to do or not I'm not sure. But it seems to work. Just make sure the unit has the space to fit the pipebomb otherwise bad things can happen. Share this post Link to post Share on other sites