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texkaz

Abandonded group

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I used this set of code: [player] joinSilent grpNull; {if ((group _x) != (group player)) then {[_x] joinSilent (group player)}} foreach (crew (vehicle player));

to get the player and his tank out of a group of 3 other tanks. Well unfortunately that also takes away the waypoints. So is there another way to get all of my other tanks into group null or completely phase them out of existence?

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so if I named a vehicle t902 the script would be {if ((t902 != (vehicle player)) then {[_x] joinSilent grpNull}} or just that script for each vehicle?

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when you run the code i posted 1 time, anyone in player group that is not in the same vehicle as player will join grpNull(leave player group), leaving only player and his crew in grp (alone) and still have wps.

No need for any names, simply use line as is.

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Thank you Demonized for this and the last thread. You're helping me out alot.

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