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SysterYster

Something about somethings.

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I have discovered a couple of bugs, maybe they could be addressed!

If construct a camp tent -deployed from a repair truck- the upgrade to FOB or FSB option in the buy unit context menu appears in the nearby depot (capture point), having to go back and forth to HQ for repair mtvr's.

There is no way of buying a repair,refuel or rearm(ammunition) truck in the town depot.

Maybe not considered a bug, but to construct a FSB that will reload my artillery,

  • Firstly I have to deploy a Camp
  • Upgrade the camp to a FOB
  • Tare down the tent, (keeping the vehicle service point!)
  • Secondly deploy Camp
  • Upgrade my camp to a FSB.

And there is ofcourse a lot of travelling back and forth to HQ for those repair mtvr's.

The game wouldn't be playble without fasttravel.

Maybe all of this could be a lot smoother, without stressing the player with undocumented features such as effective radius of the vehicle supply point and/or unaware conflicts stemming from this type of haphazard constructing.

When I finally have my camp, for instance, the m252 mortar can only be reloaded with 8 shells 3 times, quite ridiculous considering there's a large cargo container nearby, albeit symbolic in it's nature.

To have artillery anew: Scrap your old, and buy new artillery pieces.

Should be some options for this.

Same goes for static defences, three times reloading before scrapping. If you keep these defences around the perimeter of a capturable depot, you do not much more (from time to time) than check on your defences.Or if it impacts gameplay with overkill static defences(perhaps).Maybe the AI could give you a [buy new]\replace\[upgrade to reloadable state] dialog for artillery or static defence. OR even adding a quick option on the map to deploy a camp, that is autocrewed (around town), with some sort of dialog to replenish and renew in suggested camp/defence/base locations.

Or perhaps something entirely different to make it more fluent and not a sore bug.

The camps with static defences that are crewed from the town garrison doesn't show there crew(or it's not there). Trying to get in a static defence as a crewman (usually gunner), where the static defence/artillery has been optioned to have an autocrew, and has been around for a while, and doesn't show his/hers crewman, results in a bug where you cant get out of the static defence/artillery and you have to respawn to be able to continue to play. Same goes for disabling the autocrew option to [:no] and then entering the static defence/artillery.

Hard to know if there is somebody in there, but with that bug i guess there should be a crew manning the defence/artillery.

Should be some improvements as ARMA2 falls apart after the initial sessions with the game. These are bugged aswell as I couldn't get past mission Manhattan, Nikolayev The Suspects home, doesn't explode, or if it explodes the mission resumes it's prior state due loading a saved game (to state of in before of the [arrest task] is cancelled/completed due to Nikolayevs home exploding). There you have to redo the [task], but unfortunately nothing happened when I approached his home (My case is that)!

SysterYster

BIS

---send me something nice for free---!

I prefare software.

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