yogdogz 11 Posted April 18, 2011 Hi, I'm making a script that when the player (SP) get in the humvee, the radio sound is played. So far, it worked with my way. But there's a problem with it. So, I attach a 1m trigger to humvee with condition p1 in thislist; and on act humvee say3d "radiosound";. The trigger grouped with player, and repeated, so it can be activated again if the player get out from the car. it worked well, but after couple of seconds I drive around, the radiosound sound is multiplying! I'm sure that the problem is the trigger that repeating itself every x seconds. So I set the trigger to countdown for min max to 180 (the radio sound lenght is 180s), but no hope, the trigger still doing it wrong.\ Is there anyway doing this humvee radio simulation without using trigger? I'm sure anyone can do this better than me, I'm frustated with this simple silly thing :( Share this post Link to post Share on other sites