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SysterYster

doFollow and enableAI

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I tried to use the enableAI command in the initialization window of my player unit, sergeant (leader) in the group(fireteam).

nameOfUnit enableAI "Autotarget";

and even tried like this -don't know if it's correct -

this enable AI "Autotarget";

Doesn't seem to work -tried a scenario together with the secops module- doesn't do any autoassigning tasks when encountering.

Perhaps someone knows something.

Also tried to utilize the doFollow command.

In this case I the player is the private rifleman in the fireteam.

so :

 nameOfSergeant doFollow player;

and tried :

this doFollow player;

As the rest of the group should follow the leader(sergeant) the whole team should follow my private rifleman player.

But surely nobody follows the rifleman anywhere or anyplace.

I have a question about the init window - can I put code like this :

code;code;code;et.c

- well, newline with carriage return just closes the editor window.

SysterYster

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