Robster 11 Posted April 7, 2011 (edited) 1.- Can someone tell me which are min and max heights posible or feasible within visitor3 and working ingame? 2.- Does anybody knows (and can explain here) why visitor3 suggests new height values when exporting terrain to pbl file? 3.- Does anyone knows which calculations or conversion system visitor3 uses when converting to pbl file? For example, I have my map with: minheight = -1000 maxheight= 2500 But then vis3 changes all that for: minheight = -1350 maxheight= 2850 In this example the whole variation range equals 3500 and is still found in both cases But, If I introduce some minor change, then numbers start to look weird.... and I couldnt tell what's going on... I would like to figure this out cause I am working on a river valley between heavy mountains and I want to get more control and be as precise as I can... I made a river about -0.5 meters and after making some changes on the sorrounding plainfield I lost my original measures and now river has gone deeper (about 2 meters) so infantry men can`t cross without swimming ... Then I begun to mess around with values in pbl file but recovering the first look is a real pain in the a**, you know... Anyways, thanks in advance for your advice. Cheers! PS: The river itself... Edited April 25, 2011 by Robster Share this post Link to post Share on other sites