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Wilson_B

unitPlay issue

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Hey. I recently finished a tutorial on youtube on how to capture flight paths of air units using the unitCapture/unitPlay functions. Worked perfectly on an empty map (Zargabad w/ a MH6, pilot, and soldier to transport. However when I replicated the process in the mission I am currently working on, the results were not good to say the least. I'd radio trigger the unitPlay portion of my helo extraction and the MH6 would sporadically change position in air by 20m (not the subtle stutter it does anyway). The heli would jump around position as it proceeded to do a rough interpritation of what I had recorded before slamming into the ground as my recorded flight path got fairly low and the darn MH6 was jumping alt badly... Is there anyone with any insight into this out there?

Thanks

*note* running with 1.58 patch and Ace 2 1.9

Edited by Wilson_B

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