JacobJ 10 Posted March 20, 2011 Hello all I can see that ace has a spectator script in it. How do I start this and make it work? I have looked at this, but it still is unclear to me, how to do it: http://ace.dev-heaven.net/wagn/Spectator+notes As I have understood it: 1. I have to create the onPlayerRespawnAsSeagull.sqs and put it into my mission folder. 2. Then I have to put this into the onPlayerRespawnAsSeagull.sqd: _this call ace_fnc_startSpectator; 3. Then I have to add this to description.ext: respawn = "BIRD"; And then it should work right? By me it doesnt seem to work, what have I done wrong? Where does this go and how to define what you are allowed to spectate and what not to? _unit setVariable ["ace_sys_spectator_exclude", true]; /Jacob Share this post Link to post Share on other sites
columdrum 11 Posted March 20, 2011 ¿?¿? :eek: Thats for starting ACE spectating when you die instead of the seagul/crow. If you just want to start the spectating, just use the ace_fnc_startSpectator function, for example: 1- create a triger with activation radio alpha, condition this, on act: xx=player spawn ace_fnc_startSpectator; 2-Start the mision and use radio alpha.... and there it is your spectator. Share this post Link to post Share on other sites
JacobJ 10 Posted March 20, 2011 (edited) I want to start spectating when you die in the mission. What do I do to make that so? I dont want to make it start when I call radio alpha. Maybe I was a bit unclear or maybe my english is a bit bad, so let me try other wise: I want to use the spectator to spectate when I die. I only want to spectate my own side's units. How do I do this? Edited March 20, 2011 by JacobJ Share this post Link to post Share on other sites
columdrum 11 Posted March 20, 2011 (edited) Then just follow the steps you already wrote, and be sure that you call the file onPlayerRespawnAsSeagull.sqs, not onPlayerRespawnAsSeagull.sqd :S. It should work :S, but only on MP and when there are more than 1 player alive. I don't see what can be wrong :S Edit: also , be sure that you only have one respawn = "BIRD"; on the description.ext. If the problem persist, use the ACE2 thread or a suppor ticket on dev-heaven, that's a better place to ask Edited March 20, 2011 by columdrum Share this post Link to post Share on other sites
JacobJ 10 Posted March 20, 2011 Okay, but what about the restricting part? How do I make them spectate their team only and not all player alive? How do I define who you can spectate or not? Share this post Link to post Share on other sites
columdrum 11 Posted March 20, 2011 Okay, but what about the restricting part? How do I make them spectate their team only and not all player alive? How do I define who you can spectate or not? There are a lot of restrition options for example: ace_sys_spectator_playable_only=true; // ace_sys_spectator_playable_only = true, only playable (MP) or switchableUnits (SP) units will be shown in the target listbox ace_sys_spectator_ShownSides = [west, east, resistance, civilian]; //Only show certain sides, in this example all sides would be shown, but you can for example delete east or any other from the list. You can also use the playerside constant on it. For example: ace_sys_spectator_ShownSides =[playerSide]; would only show their own team members Hope that can help. Share this post Link to post Share on other sites
Guest Posted March 20, 2011 Yet another Spectating script topic from you? http://forums.bistudio.com/showthread.php?t=109549&page=2 Additonally all ACE related questions belong in the ACE thread: http://forums.bistudio.com/showthread.php?t=115808 This topic should be locked soon. Share this post Link to post Share on other sites