pooroldspike 129 Posted March 23, 2011 Softskin vehicles like cars (and windscreens) can deflect bullets if they hit at a shallow angle (think stones skipping off water), but I should think smaller lighter calibres would be deflected easy than heavier ones. Share this post Link to post Share on other sites
ckolonko 0 Posted March 24, 2011 I have set up an FSG in one of my missions. Is there any way to get them to engage with .50 up 600m? Share this post Link to post Share on other sites
maturin 12 Posted March 24, 2011 I have set up an FSG in one of my missions. Is there any way to get them to engage with .50 up 600m? Group it with a high skill unit carrying binoculars, a scope or laser designator. Or group it with other units or static defenses closer to the target. They will act as spotters and call targets, and they don't even need ammunition. Share this post Link to post Share on other sites
ckolonko 0 Posted March 25, 2011 That's great. Thanks! Share this post Link to post Share on other sites
Crap Game 0 Posted January 9, 2017 PKP Scope Fix-Incorrect Reticle Any chance of the PKP Scope getting fixed? The scope is supposed to be a 1P78, and if it is, the reticle has been wrong the whole time. The current reticle has no way to judge distances like the PSO scopes and others. The scope used to zero, but I am fine with it not zeroing, and also with it not being able to be used effectively at night. I have read it might be a PO3 scope, but again the reticle is still not correct. I hope something can be done as it is a popular light MG in Arma 2 Epoch. It is easy to fine correct designs from web searches. Please rectify soon as the current scope is difficult to use now. The correction is a bit overdue. Share this post Link to post Share on other sites