Jump to content
Sign in to follow this  
koalasalad

Attachto command, units falling off

Recommended Posts

So i made a quick mission and attached some minitripod MG gunners on an MV-22. Everything works fine except when I make a turn with the MV-22 all the units fall off. Is there a way to keep them from falling off or do I just have to make sure I dont make too hard of a turn?

Thanks

Share this post


Link to post
Share on other sites

Try... Empty/Objects/VeryWeird/Superglue .....or maybe the donotFallOff command might work there! ;)

Share this post


Link to post
Share on other sites

You´re 18 days early, twirly ;)

Regarding the topic: never had that happen to me. Maybe attach an invisible H to the vehicle and attach the units to it. Don´t know if this will change something, but maybe weird script behavior can be countered with weird scripting^^

Share this post


Link to post
Share on other sites

the units are not falling off, most likely they are exiting the pod due to a crash or damage.

You can try and force them back into the pod:

while {alive pod and alive podman} do {
  waitUntil {(vehicle podman) != pod};
  podman assignAsGunner pod;
  podman moveInGunner pod;
};

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×