ZZEZ 10 Posted March 9, 2011 I searched but no luck. My mission has base respawn with a 'tickets' system, I want 2 units named seal1/seal2 to be excluded from respawn and ticket loss IE once they die they are dead for good and are moved to the spectator arena[marker named end1]. Any ideas?heres the start of the ticket system in the init: //Written by beta //Creatin TICKETS value for ticket system: if (isNil "TICKETS") then {TICKETS = 10;}; //RESPAWN & GEAR SCRIPTS [] execVM "clearGear.sqf"; b_deadPeopleBLU = createGroup WEST; [] spawn { sleep 0.25; if (TICKETS < 1) then { [player] joinSilent b_deadPeopleBLU; player setpos [getMarkerPos "end1" select 0, getMarkerPos "end1" select 1, 0]; removeallweapons player; removeallitems player; sleep 1.5; _this call ace_fnc_startSpectator; }; }; sleep 3; player addEventHandler ["RESPAWN", { [] execVM "playerDeath.sqf"; }]; Share this post Link to post Share on other sites