Jump to content
Sign in to follow this  
Blitzen

Descrip. and Init Questions

Recommended Posts

I am in the process of trying to "build" a description and init file. I've got a few questions that need to be answered... (please! :D)

1. I know that the init file runs at the start of the mission, but is there anything that has to be put in the description file that cant be put in the init file (and vice versa)

2. My main focus for the init and description file will be to define custom names for the sidechat command (can this be done?) and to define faces for soldiers. How is this done? Also, does anyone have a list of the facestex2 faces? I would really like to define them as well.

3. This question relates to #2. If I define a face in the description file and use it in-game, will the face still be used if I save and load the mission? This seems to be a common problem in that faces disappear with mission loads, etc.

4. Related to faces, you can also decide whether faces have sunglasses, etc. How does this work? Do you have to define soldiers instead of faces?

5. Is there a symbol that the files ignore, so that you can leave comments, make lines, etc.

Thanks for the help guys!

Blitz

Share this post


Link to post
Share on other sites

I think I have a demo mission about Facestex2, You can download this demo mission at download this addon

what about custom names for the sidechat command...? Are you speaking about to change Papa Bear's name?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×