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Lose-outro?

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i designed a singleplayer mission-got an intro, briefing,all that done-but i designed an lose outro that shows people crying at the graveside-but my problem is that when the player gets killed-the game switches over to the "Youre dead" screen and the outro doesn't play.

How to make a trigger to "Lose" when player is killed-without game ending itself at that point?

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I don't know if it will work but try lose trigger with condition :

not (alive player)

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That doesn't work-I just get the "You are dead" screen as soon as the player dies. Is there anyway to disable this?

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So that lose-outro shows only in case you finish a mission alive but not a success, right?

If so: when exactly does the lose-outro get played, after END2 and the (loser-) debriefing?

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You need lose trigger (last choice after end#1 - end#9 is LOSE) for playing lose-outro. In debriefing file use :

Debriefing:LOSE

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Oh... I see, never scrolled that menu down to the bottom (never needed that many different ends)...

Thanks Bart.Jan!

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