pulseox 0 Posted May 13, 2002 i designed a singleplayer mission-got an intro, briefing,all that done-but i designed an lose outro that shows people crying at the graveside-but my problem is that when the player gets killed-the game switches over to the "Youre dead" screen and the outro doesn't play. How to make a trigger to "Lose" when player is killed-without game ending itself at that point? Share this post Link to post Share on other sites
Bart.Jan 0 Posted May 14, 2002 I don't know if it will work but try lose trigger with condition : not (alive player) Share this post Link to post Share on other sites
pulseox 0 Posted May 14, 2002 That doesn't work-I just get the "You are dead" screen as soon as the player dies. Is there anyway to disable this? Share this post Link to post Share on other sites
Bart.Jan 0 Posted May 14, 2002 In that case it's impossible. Share this post Link to post Share on other sites
AK-Chester 0 Posted May 14, 2002 So that lose-outro shows only in case you finish a mission alive but not a success, right? If so: when exactly does the lose-outro get played, after END2 and the (loser-) debriefing? Share this post Link to post Share on other sites
Bart.Jan 0 Posted May 14, 2002 You need lose trigger (last choice after end#1 - end#9 is LOSE) for playing lose-outro. In debriefing file use : Debriefing:LOSE Share this post Link to post Share on other sites
AK-Chester 0 Posted May 14, 2002 Oh... I see, never scrolled that menu down to the bottom (never needed that many different ends)... Thanks Bart.Jan! Share this post Link to post Share on other sites