Jump to content
Sign in to follow this  
Satchel

Static objects request

Recommended Posts

With focusing primary on new playable units with oxygen, one (underestimated) part seems to get almost no attention, like static objects, both, military and civil. They should be easier to model than vehicles, even for those without years of modelling experience, and do add too to the game, especially to overall realism and immersion.

2 things coming in mind:

Power Generators

bska12e.jpg

This is a civil version of an similar military model we use for operating our vehicle once in position, it supplies all the Radios, Lamps, computer, etc. with electricity, delivering 0,75 KVA/ 220 Volt for the model we use.

Power generators come in many sizes and performance ratings, we operate models weighting as little as 35kg with size of 39 x 30 x 37 cm, 75kg (on M577 TOC) size:68 x 39 x 50cm to models that can only be transported and operated on trailers because of their sheer size and weight.

Usually it makes a hell lot of noise (gasoline/ 2 stroke engine) sounding like a moped on high rpm idling cycle, but is necessary if the vehicle is operating for a sustained amount of time in an assigned area. Of course we can run on vehicle batterys for a short period, but they aren´t suited for longer duration as they would need constantly to be charged, and to charge them you need either an external power generator unit or the vehicle motor itself. Basically wherever there is an HQ located in the field, power generators are operated. If you want a realistic scenario with an forward/ field HQ, static Anti Air batteries or Radars etc involved, power generators shouldn´t be missing.

Telescopic Antenna mast systems:

wibe1.jpg

(Directional Antenna mast)

tr.jpg

(VHF Antenna mast)

clscam2.jpg

(a retracted mast)

There are many different Antennas and masts, VHF, UHF, HF, Satcom systems. There are also several ways how an Antenna with mast is operated; i.e. attached directly to an vehicle (smaller, lighter masts), mounted on a trailer (usually for large, heavy masts), or deployed externally (manportable smaller masts). With small i discribe masts of ca. 6m in lenght when fully extracted, large masts can be significantly more than 20m. On top of a mast are usually the antennas and their carrier mounted, different systems=different looks, from classical antenna sticks (VHF i.e.), to dishes (Satcom i.e.), grilles (UHF i.e.) many forms are available.

Such antennas are usually found on Tactical operation center units (HQ´s). In Flashpoint these would make some excellent mission objectives adding largely to mission realism and athmosphere, as a primary object in any conflict is to disrupt enemy command control and communications (C3).

Share this post


Link to post
Share on other sites

Actually a bed addon would be very useful. It should be easy to make without oxygen too.

Share this post


Link to post
Share on other sites

Yepp,

i have Zwadars addons already, they are really nice, hope releases some more objects.

About the bed, would be cool if you could lay an soldier or civy on his back (no, not with a bullet).

Share this post


Link to post
Share on other sites

I would really like houses that you could go into. I already know these exist in OPF, but there's no large cities.

I know there is a Gunslinger addon which adds new houses, but they are all "closed" - you cannot go in them. Also, Gunslinger's houses are textured quite differently (and therefore standout too much) from the houses that exist in Everon, for example.

So, to summarise: please can you give us houses that look the same as in OPF, that we can hide in if necessary. A tower block wouldn't go amiss either wink.gif

Share this post


Link to post
Share on other sites

CWA-MOD works on objects for small field bases like a big camotent that you can use as a commandopost or something

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×