concurssi 11 Posted February 1, 2011 The M4A1 CCO and I know it loads them, but what's up with that? Why not just give me the stanag mags? Share this post Link to post Share on other sites
pooroldspike 129 Posted February 1, 2011 ..At first I couldn't hit the broadside of a barn. I couldn't believe how hard it was at first. Then you start figuring things out, and it gets a little easier... We all have our own prefs, mine with a standard rifle is to pull the trigger twice in quick succession a fraction of a second apart, (I think the SAS call it the 'double-tap'). What I'd never do is fire a single shot and then wait to see if he goes down. Some rifles have a 'burst' mode in which several shots go off when you pull the trigger but I don't like it because the recoil makes the barrel climb upwards off target and half the rounds are wasted. Silenced rifles can be fun (labelled 'SD' in the Armoury) because it takes a long time for the enemy to realise they're being fired at, but the penny eventually drops when they see puffs of dust as your bullets impact around them, or if one of their mates suddenly drops. However the SD low-velocity rounds have trajectories like rainbows so accuracy at longer ranges is not so good. ---------- Post added at 06:44 PM ---------- Previous post was at 06:40 PM ---------- The M4A1 CCO and I know it loads them, but what's up with that? Why not just give me the stanag mags? I'm obviously not as deep into the nitty-gritty of precise weapons and ammo specifications as you mate; all I know is that when I hit 'reload' I don't care what numbers are stamped on the mag casing as long as the rounds come out of the barrel when I pull the trigger..:) Share this post Link to post Share on other sites
concurssi 11 Posted February 1, 2011 Another thing I noticed is that if I rush to the ammobox and load up on the stanag rounds, I have one more mag in the ammo counter thingy than I did before. Share this post Link to post Share on other sites
pooroldspike 129 Posted February 1, 2011 (edited) Incidentally, weapon sights play a huge part in whether we can hit anything, I've tried some rifles in the game that have stone age 'iron sights' such as the Lee-Enfield and M16A2 etc and am amazed that anybody could hit anything at all with them at medium/long range in WW1/2, Korea and Nam etc, and i've got the greatest respect for the guys. By contrast, any kind of modern optical sight hugely increases the hit chance, even the simple 'red dot' sights. But the best babies for medium and long range work are telescopic sights, you can't miss..:) ---------- Post added at 07:13 PM ---------- Previous post was at 07:02 PM ---------- ..I believe artillery was in the past the biggest battlefield killer, eg 40%-60% of all casualties in WWII... Right: "I do not have to tell you who won the war. You know, the artillery did."- Gen George S. Patton "Artillery is the god of war"- Stalin Even in the ACW- "A battery of field artillery is worth a thousand muskets"- General William Tecumseh Sherman That's reflected in AA2 also, as it's so easy to wipe out an enemy ville with arty that there'd be nothing left for your troops to do, (enemy troops pose zero threat if they're mush), so in mission building we have to cut right down on how much arty we put into the scenario. Edited February 1, 2011 by PoorOldSpike Share this post Link to post Share on other sites