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ssm4862

Creating explosive object on Editor and disarming them by Action menu

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hi. I want need someones help.

Over time, I want to create an explosion of explosives.

However, in time, and I want to eliminate the bomb.

( + Action Menu)

How do make?

If you have a example mission let me know.

please help me. :bounce3:

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Hello,

if you use a trigger to trigger the explosion call it whatever.

Then use an addAction on the device that explodes. (ie. _bombaction = bomb addAction ["eliminate the bomb",eliminatethebomb.sqf]

so, then in your main mission folder you have the eliminatethebomb.sqf which can look like this:

deleteVehicle whatever;

That will delete the trigger, and the explosion won't be triggered. There's probably neater ways to do this, but here was a solution that should work just fine for the basic addAction (in SP - haven't tested this in MP).

Kind Regards

Melvin

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