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andysfile

Heli drops troops, retreats, comes back with more

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Is there a way to infinitely loop a helicopter to fly in, deliver troops, fly back to wherever, land (optional), spawn a new rifle squad inside the vehicle and continue reinforcing? Destroying the helicopter can be an objective to cut off the supply of enemies.

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Is there a way to infinitely loop a helicopter to fly in, deliver troops, fly back to wherever, land (optional), spawn a new rifle squad inside the vehicle and continue reinforcing? Destroying the helicopter can be an objective to cut off the supply of enemies.

Hey, I remember norrin used to write a script like that, about helicopter infiltration. I haven't tested it but you can have a try.

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I couldn't find that script but I've managed to plot the heli's path and loop it, landing on each side. The AI riflemen would have to spawn when the heli crosses a trigger. When it lands, they would move and get in to the helicopter (like synced Load/Get In waypoints) allowing the heli to move off again once everyone is on board. That might be a bit hard so I'll probably only need to find out how to spawn a squad with the init line (moveincargo).

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Hey Andysfile,

I have been working on the same thing, were you able to find a solution?

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A solution would be to script it. :D

_neo_

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look at my parareinforce script in my sig, its also soon to recieve a massiv update with way more options.

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