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Phantom Six

Operation Phantom Destruction Shahkar

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Mission Title: Operation Phantom Destruction Shahkar

Players: 1-8

Developer: Phantom Six

File Name: OpPhantom_Destruction_Shahkar.Shapur_BAF.pbo

Latest version: 1.2 Final

1.jpg9.jpg4.jpg

-sorry about the windows screen up, my WeGame wasn't working ingame so I couldn't take ingame screenshots so I took it with prt screen button. I also use a player civilian to test how the OPFOR were moving so that's why I didn't get shot.

Mission Briefing: Objective - Team Phantom must assassinate a warlord and his son. A local independent PMC also wants you to sabotage 5 buildings and clear

one area.

Situation - A new warlord will rise up and unite the group of local terriosts and Takistan against the western world. You must assassinate this warlord named "Shahkar" and his son "Shahmar" before he raise an army of militias and all the terriosts against the world.

- If he is not killed, Europe, Asia, the US, Russia, and this entire world will be in danger. The warlord's son must also be killed to make sure that no one succeeds him.

- Alpha team will be a close quarter assault unit to deal with the threat. Bravo team will be 2 night operators to support alpha team with farther range targets with TWS scopes.

- A local PMC has been here and will let you borrow their SUVs for equipments to carry out your mission, but in return, they want you to destroy an enemy HQ, 2 light factories, 2 heavy factories, and clear one area. Local PMC also gave you info that there are a couple AA units around your future extraction point and should be dealt with before the chopper arrives.

- The enemy does not know we are here, but there are a lot of them patroling around areas. Shahkar was said to be having a private meeting with troops and assume that no one is tailing him. Go in silent and kill him.

- 3 tanks are said to be patroling around the military base. 1 APC is said to be patroling around the oil facility. There are a couple cars driving around the streets.

Location: Shahmar last known location is at the oil storage facility. Shahkar's last known location is in the military base. The area you must clear is

southeast of the oil storage facility. There is a light vehicle factory in both military base and oil facility, heavy vehicle factory in oil

facility and military base. The enemy HQ is said to be next to Shahkar.

Features: -good for small coop groups to play with

-night ops missions. Everyone silenced

-enemies do not have NV

-2 SUVs with extra G36 silenced & satchel charge incase you run out of ammo

Scripts: generalcarver's revive script

Required Addons: tested with Operation Arrowhead 1.57 and works

Known Issues: -humvees insertion might drive away in a weird pattern

-revive script may have some issues & your current weapons will be gone and revert to your class weapon

Download: http://www.mediafire.com/?hnzvaki4w11rdnf <--- use this link for latest version

Update List: 1.01 - removed first aid module. It was not compatible with generalcarver's revive script and will cause bugs

1.02 - Fixed chopper not taking off (hopefully)

1.1 - added infotext, added dialogues, added custom music, locked tanks, added soldiers in towers, added better humvee insertion, added CLY deadbodyscript

1.11 - fixed remove dead body script not working, helicopter now invincible to allow mission to be able to be completed, enemy on extraction point removed, helicopter waypoint now careless to allow it to fly to designated trigger to end mission, humvee blows up after insertion when it drives far away (this will hopefully be the last update)

1.2 - replaced g36s with m8s, helicopter FIXED 100% (100% tested now & 100% stable), humvee now disembarks squad leader at extraction point, humvee now disappear from map after insertion instead of blow up

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This map may not be that great for it is my first map, but if you like, you may want to give it a try ;D

Edited by Phantom Six

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T1.jpg That was what I got for the current one right now.

stuck-1.png

Got this after redoing it.

Edited by Phantom Six

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Looks like a fun mission, but all of your images are over 100kb. A moderator is going to warn you to change that, so I'll give you an early heads-up.

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Looks like a fun mission, but all of your images are over 100kb. A moderator is going to warn you to change that, so I'll give you an early heads-up.

oh sorry, first time posting this up. I'm going to shrink them in a bit

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oh sorry, first time posting this up. I'm going to shrink them in a bit

It's ok, just don't want you to get into trouble :)

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Ok I fix the image and updated the file

Edited by Phantom Six

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Alright just tested today and the extraction isn't working at the moment, I am going to fix it.

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Updated the mission once again, hopefully the helicopter extraction have been fixed (might take a while to get there) (couldn't test it with a test civilian because BLUFOR got to be present, so if someone can let me know, that would be helpful)

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1.01 -> removed first aid module from maps. Just checked generalcarver's script & it was not compatible with the first aid module

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version 1.1 -> added infotext, added dialogues, added custom music, locked tanks, added soldiers in towers, added better humvee insertion, added CLY removedeadbody script

Edited by Phantom Six

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gonna see with my friends on the weekend, I'm pretty sure it should work now. One of my friend helped me fix the extraction part for me, which probably should be last hopefully, but if you do see any tell me please :)

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ok ummm.... we always end up in a group of 3... well never get to finish, we crash at times... i need to fix up the humvees n get rid of em once u leave... like i think it can be beaten but we never go to the point really, if im sorry to disappoint you, but its fun to try if you like. Sorry if there's any inconvenience

we never really get the time to finish it >.< . But im sure the helicopter should be fix now. When someone joins in progress.... they'll spawn in the corner of the map because that's where the humvee go, should i make the humvee get destroy some people who join in the middle of the game get spawn in the insertion instead?

Edited by Phantom Six

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http://www.mediafire.com/file/p0r0hvpcc2w4act/Operation%20Phantom.7z I have updated the map once more and this will hopefully be the last time I update the map. I have made the helicopter invincible so it won't get blown up everytime so you can actually complete the map. The waypoint is now careless for the helicopter so it can fly to the right area to go to the force end trigger. Enemies on the extraction have been removed and the remove dead body scripts have been fixed. I also made the humvees blow up after insertion so when people who join in progress will spawn at the insertion instead of the corner of the map in the humvee.

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Alright guys, looks like this will not be the final update.... I assume the helicopter will not work in multiplayer now that I took a look at my friend's map who is having a problem with helicopter not extracting, he had the commands right... ((!alive unit1) OR (unit1 in helicopter)) AND ((!alive unit2) OR (unit2 in helicopter)) AND ((!alive unit3) OR (unit3 in helicopter)) AND ((!alive unit4) OR (unit4 in helicopter)) AND ((!alive unit5) OR (unit5 in helicopter)) AND ((!alive unit6) OR (unit6 in helicopter)) AND ((!alive unit7) OR (unit7 in helicopter)) AND ((!alive unit8) OR (unit8 in helicopter)) I'm pretty sure if not all players are present, this will not work if correct? I may update the map again later... After that, I will make a sequel in the mean time.

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UPDATED to 1.2 (100% tested on multiplayer & 100% completable)

-g36 has been replaced by m8s

-helicopter now takes off 100% working

-humvees now disembarks squad leader on insertion point

-humvees will disappear from map instead of blow up after insertion

http://www.mediafire.com/file/cxgofdce7b1t2bd/Operation%20Phantom%201%20-%20FallofShahkar.7z

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UPDATED to 1.3

-Added Taskmaster 2 by Shuko to make tasks and notes compatible for people who JIP.

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