Mike006 10 Posted January 11, 2011 I am new and I would like know... How stop the music after some time?? Example: With a trigger I play a "sound of ambient" (alarm). Then I want stop the alarm also with a trigger. =) greetings and sorry for my bad english =P Share this post Link to post Share on other sites
Aldo15 11 Posted January 11, 2011 (edited) Hi Mike006 my form of doing this is so: 1. Make a trigger. Modify the parameters: ----> "Several times" Condition: "Alarm", click on effects and set, The alarm sound. 2. Make Other trigger. Modify the parameters. Condition: Set the condition you want, I will put "True" and On Activation: "Alarm = True" 3. Make the third trigger. Modify the parameters: Coniditon. Put the condition you want. I'll again "True", but placed in "Countdown" 5, 10, 7, and On Activation: Alarm = False If you want the music ends in a period of time looking at the command FadeMusic Regards and Hope thats helps... sorry for my bad english ~Aldo Edited January 11, 2011 by Aldo15 Share this post Link to post Share on other sites
Mike006 10 Posted January 11, 2011 YES!! thank thank thank =) Now I can stop the music (or sounds). If you want the music ends in a period of time looking at the command FadeMusic With fadeMusic I "fade" the music but this continue playing (volume 0). =P I have other question.. How I do to order to a unit of a group that move and halt in a point? (covering) Example soldier2 commandMove getpos position2 this example soldier2 goes to position2, then inmediatly return to formation soldier2 commandMove getpos position2 @unitReady soldier2 commandStop soldier2 this example unitReady not work =( Share this post Link to post Share on other sites
Aldo15 11 Posted January 11, 2011 With fadeMusic I "fade" the music but this continue playing (volume 0). With the command Fademusic, what you do is volumen down to the music, but you can still keep playing. I have other question.. How I do to order to a unit of a group that move and halt in a point? (covering) This question does i not understand it. What you say is that a group do move to a point and then stop? You have to write: {_x Domove getPos soldier2} foreach units soldier1 ~Aldo Share this post Link to post Share on other sites
ProfTournesol 956 Posted January 11, 2011 soldier2 commandMove getpos position2 @unitReady soldier2 commandStop soldier2 this example unitReady not work =( What does not work for you ? It works perfectly well for me. Share this post Link to post Share on other sites
Mike006 10 Posted January 11, 2011 @Aldo15 I want that the soldier1 indicate to soldier2 that do move and stop in a point. Soldier1 is the leader of group. group1: soldier1 (leader) soldier2 (soldier) soldier3 (soldier) @ProfTournesol Yes, I works fine if soldier2 is the leader of group. But you try with soldier1 like leader. =( Share this post Link to post Share on other sites
Aldo15 11 Posted January 11, 2011 toMike006 I want that the soldier1 indicate to soldier2 that do move and stop in a point. Soldier1 is the leader of group. group1: soldier1 (leader) soldier2 (soldier) soldier3 (soldier) Yuo would have to use this Command aand for soldiersto stop, you can use this Command Regards.... Hope that ~Aldo Share this post Link to post Share on other sites