ssm4862 10 Posted January 10, 2011 Quote: Originally Posted by ssm4862 example) The object is destroyed, Next the destroy objects fire(flame) script. Please let us know 0 = this spawn { waituntil {!alive _this}; [_this,5,time,false,true] spawn BIS_Effects_Burn; }; Above code is that correct? Above code init can enter field is no response. Find the location of that script and then exec it by Code: Burning=[Obj,5,false,false] execVM "script location here"if you wanna to stop it, you can use Code: terminate Burning ------------------------------------------------------------------------ Can not solve the above code. I use the code's not responding. I would appreciate if the mission was created as an example. please help me. Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted January 10, 2011 Quote:Originally Posted by ssm4862 example) The object is destroyed, Next the destroy objects fire(flame) script. Please let us know 0 = this spawn { waituntil {!alive _this}; [_this,5,time,false,true] spawn BIS_Effects_Burn; }; Above code is that correct? Above code init can enter field is no response. Find the location of that script and then exec it by Code: Burning=[Obj,5,false,false] execVM "script location here"if you wanna to stop it, you can use Code: terminate Burning ------------------------------------------------------------------------ Can not solve the above code. I use the code's not responding. I would appreciate if the mission was created as an example. please help me. Okay, here's the example _place=_this select 0 _PS1 = "#particlesource" createVehicleLocal getpos _place; _PS1 setParticleCircle [10, [2, 1, 3]]; _PS1 setParticleRandom [0.2, [1, 1, 0], [0.5, 0.5, 0], 1, 0.5, [0, 0, 0, 0], 0, 0]; _PS1 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 8, 2, 6], "", "Billboard", 1, 1, [0, 0, 0], [0, 0, 0.5], 1, 1, 0.9, 0.3, [1.5], [[1, 0.7, 0.7, 0.5]], [1], 0, 0, "", "", _PS1]; _PS1 setDropInterval 0.03; sleep 10; deleteVehicle _PS1; That's the simpliest example make a fire effect, when you do it, just find a object you wanna to smoke and put [this] exec "burning.sqf"; in its init line. Share this post Link to post Share on other sites