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ffur2007slx2_5

Dynamic weapon genearating script released

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Script Name: Dynamic Weapon Generator

384637243_04242011_1.png

Description:

Dynamic Weapon Generator has been updated to v1.33, this function has such features like unit can be fully armed with dynamically generated rifles, machineguns, pistols, shotguns, launchers, special equipments and rucksacks that ArmA2: Combined Operation v1.59 owns. Hope you like it.

Installation:

Put WCRffsx_fnc_DW.sqf into your mission folder, then, back to AA2 game editor and load your mission, finally, put the code into the unit's init line who you wanna to execuate:

DW=[this] execVM "WCRffsx_fnc_DW.sqf";

Okay, just enjoy it, you may have the sense of Counter Strike. lol.

Current Version:

V1.33

Required:

ArmA2: Combined Operation + BAF + PMC (v1.59)

file size:

146kb

changelogs:

Changelog:

v1.33

Added: Special Weapons

v1.30

Added: Random Magazine Number

Fixed: M107 TWS generated with wrong magazine

v1.29

Added: WCR Dynamic Weapon script how to

Added: Player may get 50% chance to get random rucksack

Added: Player can be generated with random rifle and random launcher simutaneously

Fixed: G36C cammo, MG36 and G36K camo generated without ammo

Fixed: Player have to press "F" to select weapon manually

Added: Player can be generated with random rifle and random pistol simutaneously

v1.28

Fixed: G36 camo generated without ammo

download:

WCRffsx_fnc_DW.sqf (v1.33)

Edited by ffur2007slx2_5
Updated

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The SP link won't do anything for me. I keeps saying it's trying to connect. Is this new version just the script or an actual example mission? I see it's easy to implement but example missions are always nice. Then I can have the script ready for copy n' pasting in the Editor. Just a thought.

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The SP link won't do anything for me. I keeps saying it's trying to connect. Is this new version just the script or an actual example mission? I see it's easy to implement but example missions are always nice. Then I can have the script ready for copy n' pasting in the Editor. Just a thought.

Only the script, demo mission will coming out soon.

Because I wanna to add some story in the mission and wanna to make it like official one, so the process maybe a little bit slow.

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Great script, although I am having an issue when it is initialized in my player. I am unable to fire my gun until I cycle through firemodes/grenades etc.. I can tell that the game still accepts my mouse button input though, because when I happen to switch to grenades, I automatically throw them.

After trying it out for quite a while, I am not getting ammo for nearly 10 guns.

Edited by Dorian Gray
more issues

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Changelog:

v1.30

Added: Random Magazine Number

Fixed: M107 TWS generated with wrong magazine

v1.29

Added: WCR Dynamic Weapon script how to

Added: Player may get 50% chance to get random rucksack

Added: Player can be generated with random rifle and random launcher simutaneously

Fixed: G36C cammo, MG36 and G36K camo generated without ammo

Fixed: Player have to press "F" to select weapon manually

Added: Player can be generated with random rifle and random pistol simutaneously

v1.28

Fixed: G36 camo generated without ammo

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