Blitzen 10 Posted December 24, 2010 Im have some trouble getting the Spetnaz Mine Pack to work with other 3rd party addons (specifically LSR Seals, HYK Infantry, etc.). Whenever I add mines from this pack to a soldier, he can place the mine but it functions like a default/vanilla mine does. I de-PBO'd the file and looking at the config.cpp, it adds this: Quote class EventHandlers { Init = "[_this select 0] exec ""\Russia_mines\script\Init.sqs"""; }; to each custom class. I am assuming that this is what allows soldiers to lay mines properly? I tried taking the init.sqs script from the mod and putting it in the mission folder but that caused a crash. I also tried to execute this script from the init line of the soldier. Can someone please give me some help to get this to work on 3rd party addons? Thank you very much :) Blitz Share this post Link to post Share on other sites
Blitzen 10 Posted December 27, 2010 I hate to double post, but does anyone have any suggestions? I would really like to get this to work. Share this post Link to post Share on other sites
nimravus 10 Posted December 27, 2010 You need to add a "Weapon_empty" into your unit's "weapons" line. And mines you want as magazines. EG: weapons[]={"AK47","Throw","Put","Weapon_empty"}; magazines[]={"AK47","Shep_mine","PMN_mine","PMN2_mine","PMN4_mine","PMP_mine","TM89_mine","TMK2_mine"}; And eventhadler as you've already done, of course. Share this post Link to post Share on other sites
Blitzen 10 Posted December 27, 2010 Nimravus said: You need to add a "Weapon_empty" into your unit's "weapons" line. And mines you want as magazines.EG: weapons[]={"AK47","Throw","Put","Weapon_empty"}; magazines[]={"AK47","Shep_mine","PMN_mine","PMN2_mine","PMN4_mine","PMP_mine","TM89_mine","TMK2_mine"}; And eventhadler as you've already done, of course. Thank you for helping me. I will try adding the "weapon_empty" to the code. However, I am trying to give mines to a unit by adding it to the init line in the mission editor. I dont know how to add an eventhandler to the init in the mission editor. Any tips? Thanks again, Blitz Share this post Link to post Share on other sites