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Enigma65

Weapon view in bradley apc

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I've been experimenting with the bradley apc in the mission editor. I've noticed something when in the "commander" position and looking outside in the weapon view mode.

One cannot rotate the turret by moving the mouse like you would and can do in all the other tanks and apcs.

I can rotate the turret when looking through weapon view mode as the gunner. Has anyone else had this happen to them? Is this a bug?

Thanks.

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As far as i know the commander commands, not turns the turret, the turret is turned only by the gunner. This makes sense in multilpayer or the gunner might be traversing left, and the commander going right and then what would happen...

UTTER CHAOS I TELL YOU! WITH EXPLOSIONS AND DOOM AND SMALL RUBBER PIGGYS OF DOOOOOOOOOOOOM ::passes out::

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If your in 1st Person view, and your commander, just hit "V" to bring up the main viewing block, then you can move it.Its just a square with black around the edges.

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Oh sorry, i guess i didnt read real close lol.So you mean turn the turret while being the commander?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">As far as i know the commander commands, not turns the turret, the turret is turned only by the gunner. This makes sense in multilpayer or the gunner might be traversing left, and the commander going right and then what would happen...<span id='postcolor'>

Right, but when you are the commander, how can you see any targets or designate them to the gunner when you (as the commander) cannot rotate the turrent through the weapon view mode?

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Oh sorry, i guess i didnt read real close lol.So you mean turn the turret while being the commander?<span id='postcolor'>

Yep.  If you try it out.  You cannot rotate the turret as the commander.  I think this is a bug.  Anyone else notice this and concur?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Enigma65 @ May 10 2002,16:13)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">As far as i know the commander commands, not turns the turret, the turret is turned only by the gunner. This makes sense in multilpayer or the gunner might be traversing left, and the commander going right and then what would happen...<span id='postcolor'>

Right, but when you are the commander, how can you see any targets or designate them to the gunner when you (as the commander) cannot rotate the turrent through the weapon view mode?

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Oh sorry, i guess i didnt read real close lol.So you mean turn the turret while being the commander?<span id='postcolor'>

Yep.  If you try it out.  You cannot rotate the turret as the commander.  I think this is a bug.  Anyone else notice this and concur?<span id='postcolor'>

The M2A2 Bradley APC does not have a movable gandola for the commander. The Bradley Commander has 3 periscopes to look out of 1 forward, one 45 degrees to the right and 1 90 degrees to the right. Unfortunately the only one you can actually look out of well is the forward scope using the V key. The M2A2 is realistic and proper, unfortunately a game limitation prevents the proper use of the other periscopes.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The M2A2 Bradley APC does not have a movable gandola for the commander. The  Bradley Commander has 3 periscopes to look out of 1 forward, one 45 degrees to the right and 1 90 degrees to the right. Unfortunately the only one you can actually look out of well is the forward scope using the V key. The M2A2 is realistic and proper, unfortunately a game limitation prevents the proper use of the other periscopes.<span id='postcolor'>

It is too bad the programmers couldn't have been able to give us the capability to control turret motion as the commander of the vehicle.  Or, give us the option of looking through the three viewports in order to have a 180 degree view.  This is a cool vehicle and would be fun to command in the game.  Alas, makes being the commander of this vehicle worthless. confused.gif

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