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Krisrules

Waypoint HUD issue

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Hi guys, i've searched for the following issue on the forums to no avail and was hoping one of the many arma2 players here could help me.

I have just learnt how to create tasks, showing task markers on the map and etcetera, however theres an issue.

I currently have a task involving me finding some POW's and rescuing them, and in my briefing.sqf file i have the hudname for my task set to "Search and Rescue."

In order for me to find, and rescue the squad i used a "Join and Lead" waypoint on the playable character, so that once within a certain radius, he takes control, thus being said i have a 2nd marker on my HUD saying "Join and Lead" and was wondering how i would hide it so i only see Search and Rescue.

Apologies if im explaining this poorly, and thank you in advance to any of the replies i may get.

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Instead of using a waypoints, how about using a trigger?

condition: pow distance player < 10

activation: [pow, pow1] join player

Edited by zigzag

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I tried creating the trigger using the condition and activation codes you posted, but its not seming to do anything, ill carry on messing about and see what comes of it

EDIT: I've been editing the trigger for a way now and it isn't working for me, is this working for you?

Edited by Krisrules
Update

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Have you named your prisoner? pow and pow1 is the name of the units, you can change the name if you want and also add more units, just remember to have the same name on the prisoner as in the trigger

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The units are named, but what im seeing is more like the command "distance player < 10" isnt working, ill get on now and try renaming them.

EDIT: I sorted it out! Its because i had the POW's as playable characters and i had to change the "join player" to "join specop" as that is what i named the rescuing unit.

Thank you for the coding you gave me above and thank you for the helpful replies!

Edited by Krisrules
Update

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