Jump to content
Sign in to follow this  
kongfanxiao101

Why there are two rifleman in my same class?

Recommended Posts

I try to make two diffrent classes.but in my dessert class it has two riflemans.One is my base men,so how can't dispaly it?

there is my config

class CfgVehicleClasses

{

class VME_MenPLA_des

{

displayName = "PLA Men (desert)";

};

class VME_MenPLA_wod

{

displayName = "PLA Men (woodland)";

};

class VME_PLA_Soldier_Base: SoldierWB

{

side = 0;

identityTypes[] = {"Head_USMC"};

faceType = "VME_PLAMan";

genericNames = "EnglishMen";

model = "\vme_pla_men\pla_soldier_H";

portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca";

picture = "\Ca\characters\data\Ico\i_null_CA.paa";

icon = "\Ca\characters2\data\icon\i_soldier_CA.paa";

scope = 2;

faction = "VME_PLA_China";

vehicleClass = "VME_MenPLA_des";

cost = 80000;

camouflage = 1.8;

accuracy = 3.9;

class HitPoints: HitPoints

{

class HitHead: HitHead

{

armor = 0.85;

};

class HitBody: HitBody

{

armor = 1;

passThrough = 0.8;

};

};

class Wounds

{

tex[] = {};

mat[] = {"ca\characters2\Blufor\data\Soldier.RVmat","ca\characters2\Blufor\data\Soldier_W1.RVmat","ca\characters2\Blufor\data\Soldier_W2.RVmat","ca\characters2\Blufor\data\Soldier_Light.RVmat","ca\characters2\Blufor\data\Soldier_Light_W1.RVmat","ca\characters2\Blufor\data\Soldier_Light_W2.RVmat","ca\characters2\Blufor\data\Soldier_EQUIP_Light.RVmat","ca\characters2\Blufor\data\Soldier_Light_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Light_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_GL.RVmat","ca\characters2\Blufor\data\Soldier_GL_W1.RVmat","ca\characters2\Blufor\data\Soldier_GL_W2.RVmat","ca\characters2\Blufor\data\Soldier_NCO.RVmat","ca\characters2\Blufor\data\Soldier_NCO_W1.RVmat","ca\characters2\Blufor\data\Soldier_NCO_W2.RVmat","ca\characters2\Blufor\data\Soldier_MG.RVmat","ca\characters2\Blufor\data\Soldier_MG_W1.RVmat","ca\characters2\Blufor\data\Soldier_MG_W2.RVmat","ca\characters2\Blufor\data\Soldier_AT.RVmat","ca\characters2\Blufor\data\Soldier_AT_W1.RVmat","ca\characters2\Blufor\data\Soldier_AT_W2.RVmat","ca\characters2\Blufor\data\Soldier_CO.RVmat","ca\characters2\Blufor\data\Soldier_CO_W1.RVmat","ca\characters2\Blufor\data\Soldier_CO_W2.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Pilot.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_W1.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_W2.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Guard.RVmat","ca\characters2\Blufor\data\Soldier_Guard_W1.RVmat","ca\characters2\Blufor\data\Soldier_Guard_W2.RVmat","ca\characters2\Blufor\data\Soldier_Crew.RVmat","ca\characters2\Blufor\data\Soldier_Crew_W1.RVmat","ca\characters2\Blufor\data\Soldier_Crew_W2.RVmat","ca\characters2\Blufor\data\Soldier_Crew_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Crew_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Crew_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W2.RVmat"};

};

class TalkTopics: TalkTopics

{

core_en = "Core_Full";

};

languages[] = {"EN"};

};

class VME_PLA_Soldier_D: VME_PLA_Soldier_Base

{

scope = 2;

accuracy = 3.9;

model = "\vme_pla_men\pla_soldier_H";

vehicleClass = "VME_MenPLA_des";

weapons[] = {"VME_PLA_QBZ95","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"VME_PLA_30Rnd_58x42_QBZ95","VME_PLA_30Rnd_58x42_QBZ95","VME_PLA_30Rnd_58x42_QBZ95","VME_PLA_30Rnd_58x42_QBZ95","VME_PLA_30Rnd_58x42_QBZ95","VME_PLA_30Rnd_58x42_QBZ95","HandGrenade_West","HandGrenade_West","HandGrenade_West","HandGrenade_West"};

respawnWeapons[] = {"VME_PLA_QBZ95","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"VME_PLA_30Rnd_58x42_QBZ95","VME_PLA_30Rnd_58x42_QBZ95","VME_PLA_30Rnd_58x42_QBZ95","VME_PLA_30Rnd_58x42_QBZ95","HandGrenade_West","HandGrenade_West"};

these are the same men,how can I do for it?????:confused::confused:

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×