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KoRuMe

Need help making a mission

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1º POST!!!! :D:D:D

And sorry my bad English (im from Portugal)

Ok...

I need :help: creating a mission. I am not a beginner but still have much to learn.

A small resistance group has a camp on the northern part of Nogova. A group of soldiers patrols the area, detects the resistance and calls support (soldiers and perhaps a tank).

The support arrives, theres a shotout and someone wins.

(if anyone wants to give a new ideia i will apreciate)

Ok

Help:

How to make a group of soldiers beggin the mission inside a vehicle.

If a soldier detects the russian patrol how do I make him warn the rest of the camp. (alarm?)

Is there a resistence flag?

How to i put a flag in the flag pole?

how to make civilians grab weapons and help the resistance.

Well, for now its everything. :p

I have ffur 2007 2.5

Edited by KoRuMe

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A lot of those questions have already been answered before, if you bother to use the forum search function. Please search before posting. I can answer some of them though.

You can make a group start inside a vehicle with the moveInCargo and assignAsCargo commands.

There are a couple of FIA flags included in the BIS flags pack. To put them on a flag pole, use the following commands:

For a colored FIA flag:

flagpole setFlagTexture "\flags\FIA.jpg"

For a black & white FIA flag:

flagpole setFlagTexture "\flags\FIAblack.jpg"

You can make civilians aid the resistance by simply grouping them into a resistance group. Drag a group line (F2) between the civilian and the resistance group leader, and he'll be in the team then. You can give the civilian weapons with addWeapon and addMagazine commands.

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A lot of those questions have already been answered before, if you bother to use the forum search function. Please search before posting.

Sorry... Next time i will search.

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I have searched the alarm thing but i diden't found...

Can someone help me?

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-place a trigger where the enemy is guarding

-give it a radius large enough to cover the area

-if you want an alarm to sound, press the Effects button on the trigger and select Sounds/Trigger/Alarm

-set Resistance/Detected by East (or Detected by West, whichever side the enemy is)

-place the reinforcement group and give it a move waypoint

-synchronize that waypoint with the trigger (by pressing F5 and dragging the mouse)

-place a 2nd waypoint where you want the reinforcements to arrive

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My form of put an alarm is this.

-Place a trigger large enough to trap the resistance fighters.

modify the parameters:

actvidad by the resistance and in the field of "On Activation" place

Allunits = thislist

"Now place another desencadente larger than the previous.

Modify the parameters:

-On the west, discovered by the resistance, and in the "On Activation" put {_x setbehaviour "COMBAT"} foreach allunits

Modify to your liking

Sorry for my bad English

Here is an example

~aldo

Edited by Aldo15

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