KoRuMe 10 Posted November 20, 2010 (edited) 1º POST!!!! :D:D:D And sorry my bad English (im from Portugal) Ok... I need creating a mission. I am not a beginner but still have much to learn. A small resistance group has a camp on the northern part of Nogova. A group of soldiers patrols the area, detects the resistance and calls support (soldiers and perhaps a tank). The support arrives, theres a shotout and someone wins. (if anyone wants to give a new ideia i will apreciate) Ok Help: How to make a group of soldiers beggin the mission inside a vehicle. If a soldier detects the russian patrol how do I make him warn the rest of the camp. (alarm?) Is there a resistence flag? How to i put a flag in the flag pole? how to make civilians grab weapons and help the resistance. Well, for now its everything. :p I have ffur 2007 2.5 Edited November 20, 2010 by KoRuMe Share this post Link to post Share on other sites
rellikki 7 Posted November 20, 2010 A lot of those questions have already been answered before, if you bother to use the forum search function. Please search before posting. I can answer some of them though. You can make a group start inside a vehicle with the moveInCargo and assignAsCargo commands. There are a couple of FIA flags included in the BIS flags pack. To put them on a flag pole, use the following commands: For a colored FIA flag: flagpole setFlagTexture "\flags\FIA.jpg" For a black & white FIA flag: flagpole setFlagTexture "\flags\FIAblack.jpg" You can make civilians aid the resistance by simply grouping them into a resistance group. Drag a group line (F2) between the civilian and the resistance group leader, and he'll be in the team then. You can give the civilian weapons with addWeapon and addMagazine commands. Share this post Link to post Share on other sites
KoRuMe 10 Posted November 20, 2010 A lot of those questions have already been answered before, if you bother to use the forum search function. Please search before posting. Sorry... Next time i will search. Share this post Link to post Share on other sites
KoRuMe 10 Posted November 20, 2010 I have searched the alarm thing but i diden't found... Can someone help me? Share this post Link to post Share on other sites
SilverRanger 11 Posted November 21, 2010 -place a trigger where the enemy is guarding -give it a radius large enough to cover the area -if you want an alarm to sound, press the Effects button on the trigger and select Sounds/Trigger/Alarm -set Resistance/Detected by East (or Detected by West, whichever side the enemy is) -place the reinforcement group and give it a move waypoint -synchronize that waypoint with the trigger (by pressing F5 and dragging the mouse) -place a 2nd waypoint where you want the reinforcements to arrive Share this post Link to post Share on other sites
Aldo15 11 Posted January 7, 2011 (edited) My form of put an alarm is this. -Place a trigger large enough to trap the resistance fighters. modify the parameters: actvidad by the resistance and in the field of "On Activation" place Allunits = thislist "Now place another desencadente larger than the previous. Modify the parameters: -On the west, discovered by the resistance, and in the "On Activation" put {_x setbehaviour "COMBAT"} foreach allunits Modify to your liking Sorry for my bad English Here is an example ~aldo Edited January 7, 2011 by Aldo15 Share this post Link to post Share on other sites