LordZach 0 Posted May 6, 2002 ok let me try to explain this using devil's HMMWV w/mg script i am working on putting M2 MGs onto some M1A1s. the problem is, the AI keeps turning around in every which direction making it look absolutely stupid. so my question here is would it be possible using a script to restrict the AI to a certain field of turning from say 320 degrees to 40 degrees that the turret, not the hull, is facing? Share this post Link to post Share on other sites
Rastavovich 0 Posted May 6, 2002 You will have serious problems to get the direction the turret is facing, so I would say: not possible. If someone could prove me wrong, please do so, I fought some time with this question and didn't find a solution. Share this post Link to post Share on other sites
LordZach 0 Posted May 6, 2002 i wonder if the direction of the gunner would work? probably not but worth a try Share this post Link to post Share on other sites
Rastavovich 0 Posted May 6, 2002 If you use the direction of the gunner, it will return the direction the gunner was facing directly before getting in the vehicle (allready tried that:) Share this post Link to post Share on other sites
Dastardly 0 Posted May 7, 2002 It can be done, but not through mission scripting - you'll have to make a new M2 addon and do the movement arc restriction in its cpp. Share this post Link to post Share on other sites