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jawk2

Plane/chopper threat indicator script

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i ve done this *first script ever product for OPF so be cool*.... yet i consider as an unfinished businness (i must write it in variable rather than named unit.... and the launching process begin by a trigger from groundattack mission):

the trigger:

class Sensors

{

items=1;

class Item0

{

position[]={9821.064453,26.730000,4127.258789};

a=750.000000;

b=1350.000000;

activationBy="WEST";

activationType="EAST D";

age="UNKNOWN";

text="EDetByWest";

expActiv="[] exec ""test.sqs""";

class Effects

{

};

The script in itself come by a thing i just discovered in OPF.... u must reveal the target (either by time or by typing) to have a "valid lockon " posibility.... so if u dont reveal the target u cant lock it smile.gif

The script *unfinished*:

; A small script that will try to see if u are locked on

;note i have done a mission where "chopper" is the chopper and "Rus1" the player simple ;soldier with an ammobox with strela inside...

; Main loop

#Update

;check if unit got a DCA weapon and if it's loaded

?( (Rus1 hasWeapon "9K32Launcher") and (Rus1 Ammo "9K32Launcher")>=1): goto "Alert"

goto "Update"

#Alert

Titletext ["DCA detected","plain down"]

~2

;check if unit know that u are a threat and can lock on then

?(Rus1 KnowsAbout chopper >=1): Titletext ["DCA locking in","plain down"]

exit

---> all i can say is thanks to johan gustaffson for his script tutorial, abuu, and the guys that ve done the alphabetical of the OPF commands smile.gif

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