LazyNutta 10 Posted November 6, 2010 (edited) Ok so i want to fix a broken button in a CLR mod it is a rob button so you can steal from the civ's i think i found where it is broken but am not good enough at editing to fix it and would appreciate some help. here is where i think it is broken and i also have not got a clue what to put in the space. if (_art == "inventorysteal") then { }; not sure if this helps but here is the inventory check button. this is a separate button and dose not interact with the steal button in any way except being in the same menu i only added it for info purposes. if (_art == "inventorycheck") then { if (!(createDialog "liste_1_button")) exitWith {hint "Dialog Error!";}; _licensearray = (_array select 1); _inventararray = (_array select 2); _civobj = (_array select 3); _waffenarray = weapons _civobj - nonlethalweapons; _magazinarray = magazines _civobj; _trennlinie = "---------------------------------------------"; lbAdd [1, localize "STRS_statdialog_licenselist"]; for [{_i=0}, {_i < (count _licensearray)}, {_i=_i+1}] do { _lizenz = (_licensearray select _i); lbAdd [1, format ["%1", (_lizenz call INV_GetLicenseName)]]; }; lbAdd [1, _trennlinie]; lbAdd [1, localize "STRS_statdialog_inventarlist"]; for [{_i=0}, {_i < (count _inventararray)}, {_i=_i+1}] do { _objekt = ((_inventararray select _i) select 0); _objektname = (_objekt call INV_getitemName); _anzahl = ((_inventararray select _i) select 1); if (_anzahl > 0) then { lbAdd [1, format ["%1: %2", _objektname, _anzahl]]; }; }; lbAdd [1, _trennlinie]; lbAdd [1, localize "STRS_statdialog_waffen"]; for [{_i=0}, {_i < (count _waffenarray)}, {_i=_i+1}] do { _objekt = _waffenarray select _i; _scriptname = _objekt call INV_GetScriptFromClass_Weap; _objektname = (_scriptname call INV_getitemName); lbAdd [1, format ["%1", _objektname]]; }; lbAdd [1, _trennlinie]; _index = lbAdd [1, localize "STRS_statdialog_magazine"]; for [{_i=0}, {_i < (count _magazinarray)}, {_i=_i+1}] do { _objekt = _magazinarray select _i; _scriptname = _objekt call INV_GetScriptFromClass_Mag; _objektname = (_scriptname call INV_getitemName); lbAdd [1, format ["%1", _objektname]]; }; lbAdd [1, _trennlinie]; }; Edited November 6, 2010 by LazyNutta Share this post Link to post Share on other sites