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Some questions on a playmove/switchmove problem

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1. what is the difference between playmove and switchmove ?

2. if I tell a unit to "FXStandSur" (Surrender) with switchmove, the units stays on his position no matter what I do next.

I first tried to get it on a truck with assignascargo and ordergetin, but it just stands there sad.gif

even if I shoot at this poor bastard, he doesn't move.

Is this a bug or a feature ?

btw, the playmove commands doesn't work with "FXStandSur".

I tried also "FXStandSurDiv" and so on.

3. how can I tell a unit to board a truck when in "surrender move" ?

Maybe I have to switch it back, but to what anim ?

any hints appreciated, thanks in advance

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1. Not sure.

2. You need to have a deactivation that states --

aP switchmove ""

--this will allow your units to be free

3. To have units move while under the FXStandSur you'll need to do this...

a. Trigger so they are surrendered

b. Trigger so they join group also switching them to ""

c. Trigger when they leave vehicle to go back to the surrender action.

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1. The difference is: With playmove, the unit 'plays' the whole animation and with switchmove, they already are in the position, handy at the beginning of a mission.

For example, if you let a unit walk to a certain place and let him sit there. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this playmove "effectstandsitdown";<span id='postcolor'>

He walks, put his gun on his back, and sit.

If you do </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this switchmove "effectstandsitdown";

<span id='postcolor'>

He walks, and at the place: he sit there, in notime.

Hope you know what I mean smile.gif

Try it out.

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thx for you answers, I will have to try them, but one thing I noticed before is : playmove "FXStandSur" won't work, so I am forced to use switchmove instead.

Do you know any reason for this behaviour ?

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