GothicOne 0 Posted May 5, 2002 I'm "player as gunner" in Mk II patrol boat. Â Driver is leader by default but being the driver is boring. Â How does one change the leader after disembark? Â It seems I should be able to be leader whether I'm driver or gunner. Share this post Link to post Share on other sites
LordZach 0 Posted May 5, 2002 just make an empty boat, give it a name, make your 2 units, make you the higher rank and in the init field type </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this moveingunner boatname<span id='postcolor'> and for the driver </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this moveindriver boatname<span id='postcolor'> Share this post Link to post Share on other sites
Intruder 0 Posted May 5, 2002 When in any vehicle that requires a command sructure, the leader will always be set. Eg. In tanks it's the commander (even if the driver outranks the commander). When they get out, the driver will be in command. Accept for that bug when you get in the commander position and then move to the driver position, you can still command the tank. Share this post Link to post Share on other sites
LordZach 0 Posted May 5, 2002 don't call that a bug. it is a gift from god since the AI is too god damned stupid to drive a tank in combat by themselves. "forward" to them means turn 60 degrees and start moving forward Share this post Link to post Share on other sites
Intruder 0 Posted May 5, 2002 Yeah, thats one good bug. AI drivers haven't even passed their driving test Have you seen them in jeeps on the road, weaving in and out. I usually get road rage and open fire on them Share this post Link to post Share on other sites
LordZach 0 Posted May 5, 2002 have you ever seen them try to pass another car? both start turning off the road, backwards and forwards turning and turning until eventually they get it done, and then proceed to mow down every road sign in sight. they must be trying to confuse the enemy. Share this post Link to post Share on other sites
Intruder 0 Posted May 5, 2002 Thats not the half of it. With some of the guard gates, they will drive up to it, stop, and then initiate a three-point-turn, and drive around it instead. I happens with the gate at the Everon airport. Share this post Link to post Share on other sites
GothicOne 0 Posted May 5, 2002 Hey, Empty, movein, and rank worked perfectly except now that I am the gunner and the Leader I can't get the boat and it's cargo, my squad, to go to any waypoints. Â The "All Go to 24 16" will not take. Â What about FormLeader I saw it in the list but no syntax was available, is this an actual command? Â Perhaps changing rank after disembark? Â Hehe I could always dammage 1 the leader and take command after disembark. Â Share this post Link to post Share on other sites
Psychopomp7781 0 Posted May 6, 2002 What if you tried using GroupName = Group this In your players init field. Then have each player through a script join your players group? [A1] join GroupName [A2] join GroupName etc... If you are highest rank, will that offset the 'bug'? Pomp Share this post Link to post Share on other sites
GothicOne 0 Posted May 6, 2002 Thats an interesting workaround, I'll give it a shot. Share this post Link to post Share on other sites
GothicOne 0 Posted May 6, 2002 I got it working but man these tutorials and manuals regarding syntax are confusing as hell. Â Ok the supposed syntax for Join. [unitname] join GroupName AND the syntax for setgroupid Player setgroupid ["Charlie"," .....etc etc The latter suggests that GroupName, for the purposes of Join, is Charlie but it's not, it's Player. The term "GroupName" is terrible wording because it's not the group name at all. Â Yet all the manuals and tuts says this. Â Its not the GroupName it's actually the Name: of the unit which has the setgroupid command in it's Init field. Â I was using this syntax because obviously the group's name is Charlie... [unit] join Charlie; I couldn't figure out what the problem was. Â After an hour of trying this that and the other thing I put Player, for the hell of it, in place of Charlie and to my shock and horror it worked. Â How frustrating these manuals are. Â How a units Name: would be considered the Groups Name is beyond me! Â The syntax in the manuals should use this... [unitname] join GroupLeaderName That would make more sense and not frustrate us simple minded folk . Cheers Share this post Link to post Share on other sites
Bart.Jan 0 Posted May 6, 2002 The command for setting group name is group. GroupName = Group this (in init field of unit that is part of group) setgroupid defines only radio id for group as I know. When you are using player (it's always name of player's unit) and unitName it's fine unless you are making multiplayer mission or unit unitName is death. Share this post Link to post Share on other sites