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RodrigoxD

Specific questions about road behavior

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Hi,

I've been trying to make a map of the area I live in, so far with moderate success, but I've encountered a problem.

I want to place roads in the same place where real roads are, but the roads I can place with Visitor 3 sometimes can't match the real roads angles after some curves, and the only way to make it similar within is to make the road zig-zag over the place, which looks awful.

Another possible solution, I think, would be to place a new key part right where the a curve ends, and adjust its angle manually. I tried this and it looks very good in Buldozer; however, I'd like to know if the AI can handle this or if it will have problems knowing that the two contiguous road networks are of the same road or if they'll stop and not know what to do when there's a new key part.

Finally, I'd also like to ask how to place bridges. I can place them manually and make it look like they match with an existant road, but again, can the AI handle this? Or is there a special way to include bridges as part of the road network? (I tried adding bridges as special parts in road networks but it failed).

Thank you.

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Unfortunately Visitor 3 can only handle 10 degree curves, so most of the time you will end up with the problem you described when trying to recreate real places. I believe the dozens of unusable (in Visitor) road pieces that come in road PBOs might have other angles, but I don't think BI themselves ever managed to solve that problem completely as, going by the filenames, a lot of these pieces are one-offs for specific parts of a given map.

To answer your question about AI, yes, they will be able to figure it out as long as it looks right to you, most of the time (both for curves and bridges).

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