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Don Jennings

Mimicking artillery

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Somewhere in the past there was talk of mimicking artillery by simply scripting an explosion at certain times and places. Can someone help me out on this? This is actually for business, not pleasure. I need to be able to designate how many explosions, where they occur, and how high off the ground it explodes (air bursting munition). Also I'd like to control how big the explosion is and how lethal it is. Any help would be appreciated.

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I'm not sure what you mean by "Business" but there is a simple script that gives you complete control of your artillery.

You can control the size, place, radius, time between explosions.. And what ever else within the editor.

The artillery is triggered by the player double clicking on the map during a mission.

Download it here:

http://www.ofpeditingcenter.com/coding/artillery.shtml

"Easy - Artillery with a user-defined marker (by Gimplord)"

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What do I mean by "business"? I want to create some movies to enhance my briefings on new weapon systems.

There is a whole list. Which one were you referring to?

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