Enigma65 0 Posted May 3, 2002 I'm fooling around with a new mission I'm working on. I have a car at a hold point. I want it to move on to the next movepoint after a "trigger" has been tripped. Can anyone tell me how this is done? Thanks. Share this post Link to post Share on other sites
ralphwiggum 6 Posted May 3, 2002 synchronize the trigger with the hold waypoint. using F5 Share this post Link to post Share on other sites
Enigma65 0 Posted May 3, 2002 Right, but what is the "command" string which goes into the "on activation" field? Share this post Link to post Share on other sites
Sgt. Eversmann 0 Posted May 3, 2002 Nothing. Unless you want the "On Activation" to make a unit remove weapon, animate, or setdammage. Ask me what you want it to do with the trigger. Share this post Link to post Share on other sites
Enigma65 0 Posted May 3, 2002 Okay, wait a minute, I think I get it. Let me try it and get back to you. This may work. Share this post Link to post Share on other sites
Enigma65 0 Posted May 3, 2002 Okay, what I had in mind did not work. What I want to do is this: I as the "player" am moving to a point on the map. I want to meet a civillian there. I have the civillian in a vehicle several Km away sitting at a "holdpoint." I want the civilian driver to drive his vehicle to where I am meeting him. I do not want the civilian driver to get there before I do. I want a trigger to activate when I reach the designated spot on the map and I want it to tell the civilian driver unit to move on (from the holdpoint) to the next movepoint and on to where I am waiting for him. I've got the waypoints set up and a trigger synchronized but I am missing something here. Share this post Link to post Share on other sites
Sgt. Eversmann 0 Posted May 3, 2002 Use the synchronize effect or F5 and connect the Waypoint to the trigger you want tripped. Tell me if it works. Share this post Link to post Share on other sites
Sgt. Eversmann 0 Posted May 3, 2002 Hey I got it. Instead of the waypoint Hold where the car is supposed to hold at set it as Move and use the synchronize or F5 and connect the waypoints for the civilian where he is holding and where he moves when the trigger is tripped. Now you need to connect both the MOVE (The One that was Hold) and the MOVE (Where he is supposed to move to meet the player) and synchronize them to the Trigger. It should work. Tell me how it comes. Share this post Link to post Share on other sites
Enigma65 0 Posted May 3, 2002 You are right. It worked. Thanks for the help. Share this post Link to post Share on other sites
Sgt. Eversmann 0 Posted May 3, 2002 No problem. Glad I could help. Share this post Link to post Share on other sites