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jhusmc21

Testing if a player has Wire cutters (IED related)

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I remember seeing it some where out there, but how do you test if a player has wire cutters, then it sets a variable to true, then goes into the IED script and if they have the cutters it has a higher success rate at disarming it, and if it fails to work it gives them a few seconds to get away before blowing up (hello super awesome run on sentence...now do it in one breath).

mind you if they don't have wire cutters the risk is greater at it blowing up, and this is all done with random number generator.

I can't find it on here anymore, and it would've been a great tool.

Edited by jhusmc21

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