SIXTWO 10 Posted September 12, 2010 I put this in a units init field: this switchmove "name"; but nothing happens. i even use "playmove" and the unit doesnt even move an inch. Am i doing this wrong, i got this from the ArmA 2 biki. A little help, i'd really like to have units just chillin at there base doing there own little things like sitting down, sitting on chairs, doing other little misc things, smoking... rah rah. but all i get from here doesn't seem to work: http://community.bistudio.com/wiki/ArmA2:_Moves#Acts... :(:( Share this post Link to post Share on other sites
neokika 62 Posted September 12, 2010 Hi, Yes, you are doing something wrong, you are running the anims in the init line. To use it in the units init line you need to add a delay: this spawn { sleep 1; _this switchMove "animation" }; _neo_ Share this post Link to post Share on other sites
SIXTWO 10 Posted September 13, 2010 thanks a billion C: ---------- Post added at 07:50 PM ---------- Previous post was at 07:36 PM ---------- :( it won't work, it just says "type script, expect nothing". The name if the anim i want i got off of the biki: AmovPercMstpSnonWnonDnon_idle68boxing its the one for boxing, But it won't work and ive tyed lots more animations from that page. :( Share this post Link to post Share on other sites
neokika 62 Posted September 13, 2010 thanks a billion C:---------- Post added at 07:50 PM ---------- Previous post was at 07:36 PM ---------- :( it won't work, it just says "type script, expect nothing". The name if the anim i want i got off of the biki: AmovPercMstpSnonWnonDnon_idle68boxing its the one for boxing, But it won't work and ive tyed lots more animations from that page. :( Sorry, put this: nul = this spawn { sleep 2; _this switchMove "Animation" }; Share this post Link to post Share on other sites